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General Tabletop Discussion
*TTRPGs General
Running a morally gray game
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<blockquote data-quote="Derren" data-source="post: 6248942" data-attributes="member: 2518"><p>In my experience it, forcing a morally gray game only leads to disaster.</p><p></p><p>Instead of presenting the players with obvious gray choices and forcing them to pick one, it is better to build the world without good and evil in mind and let the players decide how to play in it. They can go all idealistic if they want, but they have to decide for themselves what is good in the world and what is not as unlike the usual D&D world there is nothing which tells them that. But do not go out of your way to subvert all their, in their eyes, good and heroic actions. Just use the most logical conclusion, nothing more, nothing less.</p><p></p><p>A good advice is to get your inspiration not from novels and movies, including Game of Thrones and the other things recommended so far. Entertainment products will always boil down to a Good vs. Evil setting. Take your inspiration from history and spend some time to research the event(s) you use for it (it worked for Game of Thrones which is basically a renamed War of the Roses).</p></blockquote><p></p>
[QUOTE="Derren, post: 6248942, member: 2518"] In my experience it, forcing a morally gray game only leads to disaster. Instead of presenting the players with obvious gray choices and forcing them to pick one, it is better to build the world without good and evil in mind and let the players decide how to play in it. They can go all idealistic if they want, but they have to decide for themselves what is good in the world and what is not as unlike the usual D&D world there is nothing which tells them that. But do not go out of your way to subvert all their, in their eyes, good and heroic actions. Just use the most logical conclusion, nothing more, nothing less. A good advice is to get your inspiration not from novels and movies, including Game of Thrones and the other things recommended so far. Entertainment products will always boil down to a Good vs. Evil setting. Take your inspiration from history and spend some time to research the event(s) you use for it (it worked for Game of Thrones which is basically a renamed War of the Roses). [/QUOTE]
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