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<blockquote data-quote="luckless" data-source="post: 5374126" data-attributes="member: 97841"><p>Reconsider just how large your cities are. A few thousand people makes for a good sized city in medieval eras. If your world is full of hundreds of multimillion person cities, then it may feel a little weird.</p><p></p><p>Also you can simply have the same NPCs be important each time you come back to a given city. The Head Guardsman of the South Gate, who is charged with questioning all who enters his gate, is going to become fairly well known to your players if they come and go from the same city a lot. (Especially if the PCs do something to stand out.)</p><p></p><p>The cute bar maid at their favourite bar is likely going to always be around for when they drop by that part of the city.</p><p></p><p>Really having large cities is no different from a large forest: Lots of trees you're never going to look at twice between the interesting people you actually care about.</p><p></p><p></p><p>Have the part befriend other travelers: A troop of actors, a merchant and his caravan, and a cartographer. Fill out a group of NPCs that just happen to be 'going your way' and suddenly you get a friendly face in each city.</p></blockquote><p></p>
[QUOTE="luckless, post: 5374126, member: 97841"] Reconsider just how large your cities are. A few thousand people makes for a good sized city in medieval eras. If your world is full of hundreds of multimillion person cities, then it may feel a little weird. Also you can simply have the same NPCs be important each time you come back to a given city. The Head Guardsman of the South Gate, who is charged with questioning all who enters his gate, is going to become fairly well known to your players if they come and go from the same city a lot. (Especially if the PCs do something to stand out.) The cute bar maid at their favourite bar is likely going to always be around for when they drop by that part of the city. Really having large cities is no different from a large forest: Lots of trees you're never going to look at twice between the interesting people you actually care about. Have the part befriend other travelers: A troop of actors, a merchant and his caravan, and a cartographer. Fill out a group of NPCs that just happen to be 'going your way' and suddenly you get a friendly face in each city. [/QUOTE]
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