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Running a more civilised game
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<blockquote data-quote="kitsune9" data-source="post: 5385560" data-attributes="member: 18507"><p>One of the things is that at the beginning in your campaign, you can give your players a Who's Who handout. These are names of important people in the world so when the players jump from City A to City B, they will know when they run into NPC's.</p><p></p><p>Since you want the players to really remember the NPC's, focus only on a handful, keep their names simple and easily pronounceable, and a good handout about them helps the players continue to be acquainted with the NPC.</p><p></p><p>Also, the time involved in traveling from City A to City B should be on fast forward so that in real time it's just stating, "You leave City A and two weeks later you arrive at the gates of City B." Otherwise, if you literally roleplay out the two week travel time or have adventures in between the cities, then the memory of the NPC of when the Players met them back in City A fades as they make their way to City B.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5385560, member: 18507"] One of the things is that at the beginning in your campaign, you can give your players a Who's Who handout. These are names of important people in the world so when the players jump from City A to City B, they will know when they run into NPC's. Since you want the players to really remember the NPC's, focus only on a handful, keep their names simple and easily pronounceable, and a good handout about them helps the players continue to be acquainted with the NPC. Also, the time involved in traveling from City A to City B should be on fast forward so that in real time it's just stating, "You leave City A and two weeks later you arrive at the gates of City B." Otherwise, if you literally roleplay out the two week travel time or have adventures in between the cities, then the memory of the NPC of when the Players met them back in City A fades as they make their way to City B. [/QUOTE]
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