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<blockquote data-quote="Theo R Cwithin" data-source="post: 4842687" data-attributes="member: 75712"><p>This is too cool! I've always wanted to do this with some of my students! (oh, and sorry for the long post!)</p><p></p><p>Sounds like most of your players will have some idea of what roleplaying games are, at least at the level of WoW, with hitpoints, classes and all that? I don't know about a Chinese PHB, but you might want to shy away from standard DnD at first, just because it's so BIG - especially if you're selling the game as a language learning opportunity. If you're aiming for D&D3.x, maybe start with Microlite20: at only 2 pages for the "intro" rules, I suspect intermediate+ students won't have much trouble reading them. And at that level of complexity, you can teach the game basics in a few minutes, whip up a few characters, and get an adventure started - and leave the rules sheet for them to peruse later.</p><p></p><p>As for the language, I wouldn't worry too much about the vocab beyond the basics (eg, what's on the character sheet) and generally useful things (like relevant phrasals and collocations like "roll dice", idiomatic expressions, etc). Things like "glaive" and "manticore" probably aren't too important for their careers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm sure they'll ask any questions they have. What's more, this is a nice natural language opportunity to practice talking "around" unknown words: if they don't know the word, they'll have to describe it or define it, just like they'd have to do anywhere outside the classroom.</p><p></p><p>For the cultural frames of reference, that's a little tougher. Again, with their filom and gaming background, they may already "get" standard D&D. If you're pretty familiar with Chinese mythology and history, you could try to aim that direction with appropriate reskinning of the basic archetypal PC classes. Or you could go with a setting like Arabian Knights or pseudo-Africa, where no one at the table has the "cultural advantage". Or you could just start off the whole program with a little convo session about the idea of "hero", superstition, action movies, or whatever; then segue into gaming; then get them to tell you what genre they're interested in.</p><p></p><p>This sounds like a big, but thoroughly awesome project. Keep us posted!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4842687, member: 75712"] This is too cool! I've always wanted to do this with some of my students! (oh, and sorry for the long post!) Sounds like most of your players will have some idea of what roleplaying games are, at least at the level of WoW, with hitpoints, classes and all that? I don't know about a Chinese PHB, but you might want to shy away from standard DnD at first, just because it's so BIG - especially if you're selling the game as a language learning opportunity. If you're aiming for D&D3.x, maybe start with Microlite20: at only 2 pages for the "intro" rules, I suspect intermediate+ students won't have much trouble reading them. And at that level of complexity, you can teach the game basics in a few minutes, whip up a few characters, and get an adventure started - and leave the rules sheet for them to peruse later. As for the language, I wouldn't worry too much about the vocab beyond the basics (eg, what's on the character sheet) and generally useful things (like relevant phrasals and collocations like "roll dice", idiomatic expressions, etc). Things like "glaive" and "manticore" probably aren't too important for their careers ;) I'm sure they'll ask any questions they have. What's more, this is a nice natural language opportunity to practice talking "around" unknown words: if they don't know the word, they'll have to describe it or define it, just like they'd have to do anywhere outside the classroom. For the cultural frames of reference, that's a little tougher. Again, with their filom and gaming background, they may already "get" standard D&D. If you're pretty familiar with Chinese mythology and history, you could try to aim that direction with appropriate reskinning of the basic archetypal PC classes. Or you could go with a setting like Arabian Knights or pseudo-Africa, where no one at the table has the "cultural advantage". Or you could just start off the whole program with a little convo session about the idea of "hero", superstition, action movies, or whatever; then segue into gaming; then get them to tell you what genre they're interested in. This sounds like a big, but thoroughly awesome project. Keep us posted! [/QUOTE]
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