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Running a novel-style epic fantasy campaign - how would you do it?
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<blockquote data-quote="Haltherrion" data-source="post: 5560480" data-attributes="member: 18253"><p>When I try to create a campaign like that, I start with the big idea: what is this epic fantasy adventure all about?</p><p> </p><p>I might start with a setting first and play with it until I can fit an appropriate epic adventure into the world. Or I might start with a villain or situation and build a setting around it. But the two go hand and hand for me: epic (to me) requires a big stage and a grand threat. The two work best when developed together.</p><p> </p><p>Once I have a setting and a threat, I will look to create an appropriate starting point. One thing I am never afraid to do is to start the campaign at higher than first level. Except in fantasy, most of our heroes in movies and lit start well established in some manner. They may be down and trying to prove themselves but they aren't green farmboys with little but ambition to build on.</p><p> </p><p>I don't think you have to start at level 1 to achieve epic. Nor does the game even have to be driven by level advancement. In fact, many "epic" concepts play out over a fairly short period of time. And shoe-horning a lot of levels into that six or 12 month period can be quite awkward and somewhat spoil the effect.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5560480, member: 18253"] When I try to create a campaign like that, I start with the big idea: what is this epic fantasy adventure all about? I might start with a setting first and play with it until I can fit an appropriate epic adventure into the world. Or I might start with a villain or situation and build a setting around it. But the two go hand and hand for me: epic (to me) requires a big stage and a grand threat. The two work best when developed together. Once I have a setting and a threat, I will look to create an appropriate starting point. One thing I am never afraid to do is to start the campaign at higher than first level. Except in fantasy, most of our heroes in movies and lit start well established in some manner. They may be down and trying to prove themselves but they aren't green farmboys with little but ambition to build on. I don't think you have to start at level 1 to achieve epic. Nor does the game even have to be driven by level advancement. In fact, many "epic" concepts play out over a fairly short period of time. And shoe-horning a lot of levels into that six or 12 month period can be quite awkward and somewhat spoil the effect. [/QUOTE]
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Running a novel-style epic fantasy campaign - how would you do it?
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