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<blockquote data-quote="Vonlok The Bold" data-source="post: 2335614" data-attributes="member: 29417"><p>I will be starting a single player game soon. I am fairly new to DMing and bran spankin new to single player game.</p><p></p><p>My original idea was to simply involve the PC meeting some NPC's which would fill out the party in way that the number of characters and levels would make it seem like a regular party, only with the PC being the focus. But I had planned out different character traits and goals for the NPC's, so that they would behave as much as possible like other PC's when interacting with the real PC.</p><p></p><p>Am I taking a difficult approach? A lot of the advice mentions scaling combat encounters back, etc. Since I am so new to DMing I was going to use a few modules to start out with a few of my own tweaks to match the characters style, and story etc. Should I make more than just minor tweaks and not feature the NPC's so heavily?</p><p></p><p>Another reason I was going to feature the NPC's so heavily is that the player has only played D&D once before. I thought some handy NPC's with their own goals might give the player a more standard feel to the game, and present different suggestions, and conflicts for the character to consider.</p><p></p><p>I would love to keep reading more advice from those that are more experienced with this kind of thing.</p></blockquote><p></p>
[QUOTE="Vonlok The Bold, post: 2335614, member: 29417"] I will be starting a single player game soon. I am fairly new to DMing and bran spankin new to single player game. My original idea was to simply involve the PC meeting some NPC's which would fill out the party in way that the number of characters and levels would make it seem like a regular party, only with the PC being the focus. But I had planned out different character traits and goals for the NPC's, so that they would behave as much as possible like other PC's when interacting with the real PC. Am I taking a difficult approach? A lot of the advice mentions scaling combat encounters back, etc. Since I am so new to DMing I was going to use a few modules to start out with a few of my own tweaks to match the characters style, and story etc. Should I make more than just minor tweaks and not feature the NPC's so heavily? Another reason I was going to feature the NPC's so heavily is that the player has only played D&D once before. I thought some handy NPC's with their own goals might give the player a more standard feel to the game, and present different suggestions, and conflicts for the character to consider. I would love to keep reading more advice from those that are more experienced with this kind of thing. [/QUOTE]
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