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*Dungeons & Dragons
Running a Planescape Campaign with Optional Proficiency Rules from the DMG?
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<blockquote data-quote="Dumboldt" data-source="post: 8418598" data-attributes="member: 7025154"><p>Yes, but I thought advantage too big a bonus so proficiency seemed interesting. On the other hand Hero Points can reach impossible DCs whereas Advantage cannot, so they could create little miracles in-game that seem to fit the setting.</p><p></p><p></p><p>Exactly haha, belief-midi-chlorians directly affect the planes and using proficiency feels like it puts belief on the same level as skill set, the mental and the physical, so to speak.</p><p></p><p>I agree that it can create tedious arguments, so it would need guidelines. And maybe advantage / disadvantage is the simplest way to go, I'm going to give more thought about it.</p></blockquote><p></p>
[QUOTE="Dumboldt, post: 8418598, member: 7025154"] Yes, but I thought advantage too big a bonus so proficiency seemed interesting. On the other hand Hero Points can reach impossible DCs whereas Advantage cannot, so they could create little miracles in-game that seem to fit the setting. Exactly haha, belief-midi-chlorians directly affect the planes and using proficiency feels like it puts belief on the same level as skill set, the mental and the physical, so to speak. I agree that it can create tedious arguments, so it would need guidelines. And maybe advantage / disadvantage is the simplest way to go, I'm going to give more thought about it. [/QUOTE]
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Running a Planescape Campaign with Optional Proficiency Rules from the DMG?
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