Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a Port
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ethandrew" data-source="post: 7210229" data-attributes="member: 17456"><p>So far the players have invested a good amount of time into this project. It's less them putting something on my plate and hoping I gift them gold, and more that they see this as an opportunity. They have a keep, they have a port, they might as well use it. So far they've hired a Steward, who they trust, and a Port Master, who they shouldn't trust. I mentioned the communications they've had with the Dwarves but they've also will be traveling to the local communities to see what can come from that.</p><p></p><p>It seems, from my impression, that they care and are willing to invest both game-time and game-money into making this work. However they have expressed that they do not want to spend the rest of their time managing this port of theirs.</p><p></p><p></p><p></p><p>The Port & Keep are brand spankin' new courtesy of a Throne card from the Deck of Many Things, which is another story in and of itself. The group has spent the past couple months in-real-time traveling to this Keep, designing it, and clearing it of its resident monsters; in game it's been about two weeks.</p><p></p><p>So on the one hand, this Port is untapped and filled with potential, if the PCs do the right moves. It's also open for exploitation if they trust the wrong people. For the Dwarves Merchants, one of them has expressed an interest in getting in on the ground floor, but the PCs are leery of giving that much control to someone they hardly know.</p><p></p><p></p><p></p><p>This might be viable and would at least keep their hands somewhat involved in the overall success of the operations. If the timeline was spaced large enough it would give them time to do their normal adventures while still being able to return home and take care of business.</p><p></p><p>But I agree with your last line, which is why I'm here. I don't want this to turn into D&D Minutiae Economics.</p></blockquote><p></p>
[QUOTE="ethandrew, post: 7210229, member: 17456"] So far the players have invested a good amount of time into this project. It's less them putting something on my plate and hoping I gift them gold, and more that they see this as an opportunity. They have a keep, they have a port, they might as well use it. So far they've hired a Steward, who they trust, and a Port Master, who they shouldn't trust. I mentioned the communications they've had with the Dwarves but they've also will be traveling to the local communities to see what can come from that. It seems, from my impression, that they care and are willing to invest both game-time and game-money into making this work. However they have expressed that they do not want to spend the rest of their time managing this port of theirs. The Port & Keep are brand spankin' new courtesy of a Throne card from the Deck of Many Things, which is another story in and of itself. The group has spent the past couple months in-real-time traveling to this Keep, designing it, and clearing it of its resident monsters; in game it's been about two weeks. So on the one hand, this Port is untapped and filled with potential, if the PCs do the right moves. It's also open for exploitation if they trust the wrong people. For the Dwarves Merchants, one of them has expressed an interest in getting in on the ground floor, but the PCs are leery of giving that much control to someone they hardly know. This might be viable and would at least keep their hands somewhat involved in the overall success of the operations. If the timeline was spaced large enough it would give them time to do their normal adventures while still being able to return home and take care of business. But I agree with your last line, which is why I'm here. I don't want this to turn into D&D Minutiae Economics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a Port
Top