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Running a randomly-generated dungeon one-shot
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<blockquote data-quote="Baumi" data-source="post: 7331348" data-attributes="member: 2569"><p>The best System that i found so far is "Seven Deadly Dungeons":</p><p><a href="http://www.rpgnow.com/product/223242/GoldGlory-Seven-Deadly-Dungeons" target="_blank">http://www.rpgnow.com/product/223242/GoldGlory-Seven-Deadly-Dungeons</a></p><p></p><p>Sadly it's for Savage Worlds, but it could be adapted and for 10 bucks it's a great inspiration to do your own system.</p><p></p><p>The essence of it is to draw three poker cards (no face cards and no re-shuffly) per Room. One card is the height, one the width and the last one the number of exists (1-3). Drawn hearts symbolize Hazards/Monsters, Diamonds represent Treasures and black cards have no special Effect. Each Dungeon has it's own table for Hazards, Treasures and Fluff to make it special. There are some more small rules, but thats the gist of it.</p><p></p><p>It works really, really well and it is based on Old-School Treasure Hunts. Go in, get as much Gold as possible, which give you XP if you spend it for Carousing, Praying and other "useless" stuff (with funny event tables) and get out before you die. There is no special Climax, just pure random Dungeon-crawling fun that you can play without any preparation. 8D</p></blockquote><p></p>
[QUOTE="Baumi, post: 7331348, member: 2569"] The best System that i found so far is "Seven Deadly Dungeons": [url]http://www.rpgnow.com/product/223242/GoldGlory-Seven-Deadly-Dungeons[/url] Sadly it's for Savage Worlds, but it could be adapted and for 10 bucks it's a great inspiration to do your own system. The essence of it is to draw three poker cards (no face cards and no re-shuffly) per Room. One card is the height, one the width and the last one the number of exists (1-3). Drawn hearts symbolize Hazards/Monsters, Diamonds represent Treasures and black cards have no special Effect. Each Dungeon has it's own table for Hazards, Treasures and Fluff to make it special. There are some more small rules, but thats the gist of it. It works really, really well and it is based on Old-School Treasure Hunts. Go in, get as much Gold as possible, which give you XP if you spend it for Carousing, Praying and other "useless" stuff (with funny event tables) and get out before you die. There is no special Climax, just pure random Dungeon-crawling fun that you can play without any preparation. 8D [/QUOTE]
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