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running a sandbox game: tips?
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<blockquote data-quote="cr0m" data-source="post: 4179880" data-attributes="member: 55932"><p>Good points. One of the givens in this game that I've ripped off from Ben Robbin's blog is that we don't even meet to play unless the players organize a party from the player pool and set a destination and route. So in other words, I should have a good idea of what to prep, because they've sent me an email saying, "Me, Joe and Sarah are going to hire a ship and explore the Sunken Keep."</p><p></p><p>In that sense, teleport spells should make my life easier (who knew?), because they'll say "we're going to teleport to the top of Illfire Mountain and explore the crater". Blam! No overland encounters, no wandering monsters, just the dungeon.</p><p></p><p>Another little cheat I'm doing is that the home base (the Little Keep on the Prairie) has a fortune-teller that will cast Augury for any expedition. That's the spell that basically says "Good idea" or "Bad idea" based on a course of action. I think that'll help weed out the more suicidal missions, until the players manage to get some good recon of the area.</p></blockquote><p></p>
[QUOTE="cr0m, post: 4179880, member: 55932"] Good points. One of the givens in this game that I've ripped off from Ben Robbin's blog is that we don't even meet to play unless the players organize a party from the player pool and set a destination and route. So in other words, I should have a good idea of what to prep, because they've sent me an email saying, "Me, Joe and Sarah are going to hire a ship and explore the Sunken Keep." In that sense, teleport spells should make my life easier (who knew?), because they'll say "we're going to teleport to the top of Illfire Mountain and explore the crater". Blam! No overland encounters, no wandering monsters, just the dungeon. Another little cheat I'm doing is that the home base (the Little Keep on the Prairie) has a fortune-teller that will cast Augury for any expedition. That's the spell that basically says "Good idea" or "Bad idea" based on a course of action. I think that'll help weed out the more suicidal missions, until the players manage to get some good recon of the area. [/QUOTE]
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