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Running a School Setting: Need Ideas
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<blockquote data-quote="Xeviat" data-source="post: 8175494" data-attributes="member: 57494"><p>Hi ENWorld.</p><p></p><p>I'm going to be running a new game with a mostly (all but one) new group of players. The game is going to center around a knight's academy, a rather important organization in the country the character's are in. The Church is both the religious center of the country, but also the trainer of its elite knights, and is the judicial part of it's government. Not all of the players are going to be warriors, so not "knights" in the armored warriors sense. I'm still in the really early planning stage, waiting to get everyone's characters before I really start thinking of where I want the story to go, but I do want to start thinking on how the setting will focus me.</p><p></p><p>One thing I do want to do is use a slow rest variant to slow down the pacing of the story. 8 hours rest will be a short rest, and 2 days of no more than light activity is a long rest (basically, a weekend). I'm thinking of combining this with some more generous healer's kit healing (basically the Healer feat, but taking longer and without a bonus, so the benefit of the feat is a bonus to the healing and being able to do it with an action) to extend things.</p><p></p><p>Now, the academy they're attending is more of a West Point, so not children. But I may want to utilize stuff like the downtime rules to simulate some classes to see if characters are impressing their instructors and making connections with other students.</p><p></p><p>Additionally, I'll be wanting to send them off on little missions for training.</p><p></p><p>Any ideas to throw in? Have any of you run a successful school setting game?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8175494, member: 57494"] Hi ENWorld. I'm going to be running a new game with a mostly (all but one) new group of players. The game is going to center around a knight's academy, a rather important organization in the country the character's are in. The Church is both the religious center of the country, but also the trainer of its elite knights, and is the judicial part of it's government. Not all of the players are going to be warriors, so not "knights" in the armored warriors sense. I'm still in the really early planning stage, waiting to get everyone's characters before I really start thinking of where I want the story to go, but I do want to start thinking on how the setting will focus me. One thing I do want to do is use a slow rest variant to slow down the pacing of the story. 8 hours rest will be a short rest, and 2 days of no more than light activity is a long rest (basically, a weekend). I'm thinking of combining this with some more generous healer's kit healing (basically the Healer feat, but taking longer and without a bonus, so the benefit of the feat is a bonus to the healing and being able to do it with an action) to extend things. Now, the academy they're attending is more of a West Point, so not children. But I may want to utilize stuff like the downtime rules to simulate some classes to see if characters are impressing their instructors and making connections with other students. Additionally, I'll be wanting to send them off on little missions for training. Any ideas to throw in? Have any of you run a successful school setting game? [/QUOTE]
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