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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Bullgrit" data-source="post: 5065984" data-attributes="member: 31216"><p>I decided against running B2 for this one-shot because to really play it as it was written, the PCs should start at approaching the Keep. The Keep part of the module is mostly only role play -- meeting potential allies, learning rumors, getting directions. Then the PCs should start exploring the wilderness to find adventure. All of these would take at least the first game session of a campaign, and with the wilderness exploration, possibly a second and third game session, before finding the Caves of Chaos where the meat of the adventure is.</p><p></p><p>Since we're all experienced role players, and role playing is role playing no matter the D&D edition, I want to start right in on the actual dungeon crawl, using the game mechanics -- the part where Basic D&D is different than our usual D&D3.</p><p></p><p>I could skip the Keep section of B2 and just start them standing in the CoC ravine, but that just wouldn't be right. It wouldn't be playing the module as it should be played.</p><p></p><p>B1 starts the PCs going right into the dungeon. Since we may only play this one game session of Basic D&D, I want to jump right into the play style and game mechanics of the edition. I want their BD&D PCs to fight BD&D monsters, get caught by BD&D traps, find BD&D treasure. I want the Players to experience the heart of BD&D.</p><p></p><p>That's why I'm not going to run B2. I love B2 -- it's in my top three classic D&D adventures of all time -- and I'd love to run it. But with only one game session for sure, it's a slow starter. If I were going to run a full campaign of BD&D, I'd start with B2.</p><p></p><p>B3 is a badly designed adventure module. I don't like it.</p><p></p><p>The B1-9 compilation, I just don't own. (I own B1, B2, B3, B4, and B9 individually.)</p><p></p><p>I like that idea. But, as I'm trying to give an honest BD&D play experience, I think that would kind of be cheating ;-)</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5065984, member: 31216"] I decided against running B2 for this one-shot because to really play it as it was written, the PCs should start at approaching the Keep. The Keep part of the module is mostly only role play -- meeting potential allies, learning rumors, getting directions. Then the PCs should start exploring the wilderness to find adventure. All of these would take at least the first game session of a campaign, and with the wilderness exploration, possibly a second and third game session, before finding the Caves of Chaos where the meat of the adventure is. Since we're all experienced role players, and role playing is role playing no matter the D&D edition, I want to start right in on the actual dungeon crawl, using the game mechanics -- the part where Basic D&D is different than our usual D&D3. I could skip the Keep section of B2 and just start them standing in the CoC ravine, but that just wouldn't be right. It wouldn't be playing the module as it should be played. B1 starts the PCs going right into the dungeon. Since we may only play this one game session of Basic D&D, I want to jump right into the play style and game mechanics of the edition. I want their BD&D PCs to fight BD&D monsters, get caught by BD&D traps, find BD&D treasure. I want the Players to experience the heart of BD&D. That's why I'm not going to run B2. I love B2 -- it's in my top three classic D&D adventures of all time -- and I'd love to run it. But with only one game session for sure, it's a slow starter. If I were going to run a full campaign of BD&D, I'd start with B2. B3 is a badly designed adventure module. I don't like it. The B1-9 compilation, I just don't own. (I own B1, B2, B3, B4, and B9 individually.) I like that idea. But, as I'm trying to give an honest BD&D play experience, I think that would kind of be cheating ;-) Bullgrit [/QUOTE]
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