Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running a session of Basic D&D -- my game group's experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Droogie" data-source="post: 5066037" data-attributes="member: 1298"><p>This is extremely weird that this thread is here, because i literally just came home from a one-shot of B2., Unfortunately, Not many people showed up; I guess the DM underestimated player interest for walking down memory lane, but I digress.</p><p></p><p>I will say this: If you try to run the module as-is, the players may get frustrated. you might think maintaining the fidelity of the original module is "staying true", but that doesn't always translate to "fun". Even in the old days we used to tweak the modules, so why can't you do it now?</p><p></p><p>If you run B1, kick the treasure up a bit. If you run B2, go ahead and hand-wave the encounters at the keep. In our game this afternoon, All we did was meet a couple people, rolled for a few rumors, and we were off. The DM wanted to get us into the adventure quickly, and we had no problem with this. Even with this abridged quickstart, we still got a good feel for "old school" once we were in the caves, so you don't have to worry about that.</p><p></p><p>Character generation was fast, although our ability scores were so awful (3d6, roll x 6) that the DM gave us a few extra points to spread around. HP were rolled fairly for the most part. My dwarf had 4 hp. Our Thief had...2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p> Rules-wise, I'd say rose-colored glasses is an understatement. Beer goggles, more like it.<img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> To be fair, we do realize it's a very old system, and that there is a fanatic community of retro gamers who eat this stuff up. Still, some of us couldn't help scratching our heads over some of the design: AC goes down? I role d6 to search, but percentiles to look for traps? What's with these goofy saving throws- save v. wands? Dragon breath? Turning to stone? Elf, Dwarf, and halfling are classes? Wha? After being spoiled by modern rules-lite systems, It was hard to get used to again, but we soldiered on.</p><p></p><p>Play experience? In spite of the strangeness, gameplay chugged along at a nice clip once we got into the groove. Combat was quick and deadly. Corpses piled up, friend and foe alike. I will say though, if you want your players to have the satisfaction of leveling up during you session, you have no choice but to dump more treasure on them, fiddle with the xp system, or hand out mission/ story awards. Even though B2 has more treasure than B1, the amount of coins and baubles we found during our one session was a pathetic tiny fraction of what we needed to level and the amount of XP you receive from monsters is laughable. This, even after we managed to kill the ogre on the lower levels. </p><p></p><p>I might sound overly critical, but we did manage to have fun for what it's worth. Would we play it again? Nope, but it wasn't a wasted afternoon, at any rate.</p></blockquote><p></p>
[QUOTE="Droogie, post: 5066037, member: 1298"] This is extremely weird that this thread is here, because i literally just came home from a one-shot of B2., Unfortunately, Not many people showed up; I guess the DM underestimated player interest for walking down memory lane, but I digress. I will say this: If you try to run the module as-is, the players may get frustrated. you might think maintaining the fidelity of the original module is "staying true", but that doesn't always translate to "fun". Even in the old days we used to tweak the modules, so why can't you do it now? If you run B1, kick the treasure up a bit. If you run B2, go ahead and hand-wave the encounters at the keep. In our game this afternoon, All we did was meet a couple people, rolled for a few rumors, and we were off. The DM wanted to get us into the adventure quickly, and we had no problem with this. Even with this abridged quickstart, we still got a good feel for "old school" once we were in the caves, so you don't have to worry about that. Character generation was fast, although our ability scores were so awful (3d6, roll x 6) that the DM gave us a few extra points to spread around. HP were rolled fairly for the most part. My dwarf had 4 hp. Our Thief had...2. :confused: Rules-wise, I'd say rose-colored glasses is an understatement. Beer goggles, more like it.:heh: To be fair, we do realize it's a very old system, and that there is a fanatic community of retro gamers who eat this stuff up. Still, some of us couldn't help scratching our heads over some of the design: AC goes down? I role d6 to search, but percentiles to look for traps? What's with these goofy saving throws- save v. wands? Dragon breath? Turning to stone? Elf, Dwarf, and halfling are classes? Wha? After being spoiled by modern rules-lite systems, It was hard to get used to again, but we soldiered on. Play experience? In spite of the strangeness, gameplay chugged along at a nice clip once we got into the groove. Combat was quick and deadly. Corpses piled up, friend and foe alike. I will say though, if you want your players to have the satisfaction of leveling up during you session, you have no choice but to dump more treasure on them, fiddle with the xp system, or hand out mission/ story awards. Even though B2 has more treasure than B1, the amount of coins and baubles we found during our one session was a pathetic tiny fraction of what we needed to level and the amount of XP you receive from monsters is laughable. This, even after we managed to kill the ogre on the lower levels. I might sound overly critical, but we did manage to have fun for what it's worth. Would we play it again? Nope, but it wasn't a wasted afternoon, at any rate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running a session of Basic D&D -- my game group's experience
Top