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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Wik" data-source="post: 5066156" data-attributes="member: 40177"><p>I agree with the multiple PC thing, too, for the same reasons PJ states. Even if everyone makes 3 PCs (which doesn't take too much longer - I think it would take a group less than an hour), it does put everyone in the mindset. Plus, it gives everyone a broader selection of characters, making it easier to create a balanced party - important if you're doing the "roll 3d6 in order" method, which I would recommend. </p><p></p><p>But I still think giving a flat starting XP rate is a good idea for any game in which the goal isn't to "progress" - BECMI is not really designed for one-shots where everyone starts at 1st level, because the classes are not balanced by level. A first level thief is practically useless, but they do have the benefit of much faster levelling... after a session or two, I have frequently seen the thief have the same damage output as the fighter (they can wield any weapon the fighter can), with more hit points, essentially becoming an easier-to-hit fighter. Also, if you start at first level, you will see no clerics (what's the point? they have no spells), few fighters (dwarf is always better), and no wizards (if XP isn't a factor, elves are simply better).</p></blockquote><p></p>
[QUOTE="Wik, post: 5066156, member: 40177"] I agree with the multiple PC thing, too, for the same reasons PJ states. Even if everyone makes 3 PCs (which doesn't take too much longer - I think it would take a group less than an hour), it does put everyone in the mindset. Plus, it gives everyone a broader selection of characters, making it easier to create a balanced party - important if you're doing the "roll 3d6 in order" method, which I would recommend. But I still think giving a flat starting XP rate is a good idea for any game in which the goal isn't to "progress" - BECMI is not really designed for one-shots where everyone starts at 1st level, because the classes are not balanced by level. A first level thief is practically useless, but they do have the benefit of much faster levelling... after a session or two, I have frequently seen the thief have the same damage output as the fighter (they can wield any weapon the fighter can), with more hit points, essentially becoming an easier-to-hit fighter. Also, if you start at first level, you will see no clerics (what's the point? they have no spells), few fighters (dwarf is always better), and no wizards (if XP isn't a factor, elves are simply better). [/QUOTE]
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