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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="rogueattorney" data-source="post: 5066453" data-attributes="member: 17551"><p>I love B1. I've run it many times for many different groups. My favorite time was when I was running it for my dad. He found the pool of magic wine and then proclaimed that he'd won the game.</p><p></p><p>B1 is all about the cool rooms. I'd mainly concern myself, when placing monsters, with making sure the monsters fit the atmosphere of the room... Giant rats in the kitchen, gnomes in the forge, humanoids in the barracks, spiders in the web room, shriekers in the garden, and so on. I'd probably err on going light with the monsters with a first level party. There's so much to explore and play with in B1, if you stick to rolling for wandering monsters consistently, they'll have plenty of encounters.</p><p></p><p>I'd take a similar path in placing the treasure. Do what feels right for the room. (Also note, there are a couple placed - the wizard's room, the elf's room, etc. - where there's already treasure.) With a one shot, you shouldn't be too worried about too much/too little treasure. With a continuing campaign, I think the treasure in the module might be a tad light for a lager party of 5 to 6 characters.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5066453, member: 17551"] I love B1. I've run it many times for many different groups. My favorite time was when I was running it for my dad. He found the pool of magic wine and then proclaimed that he'd won the game. B1 is all about the cool rooms. I'd mainly concern myself, when placing monsters, with making sure the monsters fit the atmosphere of the room... Giant rats in the kitchen, gnomes in the forge, humanoids in the barracks, spiders in the web room, shriekers in the garden, and so on. I'd probably err on going light with the monsters with a first level party. There's so much to explore and play with in B1, if you stick to rolling for wandering monsters consistently, they'll have plenty of encounters. I'd take a similar path in placing the treasure. Do what feels right for the room. (Also note, there are a couple placed - the wizard's room, the elf's room, etc. - where there's already treasure.) With a one shot, you shouldn't be too worried about too much/too little treasure. With a continuing campaign, I think the treasure in the module might be a tad light for a lager party of 5 to 6 characters. [/QUOTE]
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