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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Wik" data-source="post: 5067033" data-attributes="member: 40177"><p>BG, if you do start the group at 1st level, here are a few things I would do:</p><p></p><ol> <li data-xf-list-type="ol">Tell the Players they will have a chance to rest/recuperate halfway through the adventure - again, this is to allow those PCs of low XP classes to experience one of the main benefits of their class (if you don't, it's essentially denying the thieves and clerics one of their main benefits - namely, that they gain levels faster). </li> <li data-xf-list-type="ol">Be generous with magic items - particularly magic weapons and armour. It may seem lame, and it probably is for long-term play, but magic items really draw the players into the game. Also remember that a lot of items will be overlooked - Detect Magic is not a freebie spell, after all.</li> <li data-xf-list-type="ol">Cursed Items! use at least one or two, and place them early on. This encourages a lot of the trial and caution expected in basic games. </li> <li data-xf-list-type="ol">When you place traps, don't expect the trap to actually disarm them - it's a death sentence, unless you modify the difficulty (recommended) or have the traps spray out sleep gas or arrows that deal 1d4 damage or something. Low level thieves in BECMI have to be the lamest character to play.... EVER. </li> <li data-xf-list-type="ol">Personally, I'd ignore using a module and just put together your own dungeon - experience some of hte old school yourself, and see just how quickly it can be done! </li> </ol></blockquote><p></p>
[QUOTE="Wik, post: 5067033, member: 40177"] BG, if you do start the group at 1st level, here are a few things I would do: [list=1] [*]Tell the Players they will have a chance to rest/recuperate halfway through the adventure - again, this is to allow those PCs of low XP classes to experience one of the main benefits of their class (if you don't, it's essentially denying the thieves and clerics one of their main benefits - namely, that they gain levels faster). [*]Be generous with magic items - particularly magic weapons and armour. It may seem lame, and it probably is for long-term play, but magic items really draw the players into the game. Also remember that a lot of items will be overlooked - Detect Magic is not a freebie spell, after all. [*]Cursed Items! use at least one or two, and place them early on. This encourages a lot of the trial and caution expected in basic games. [*]When you place traps, don't expect the trap to actually disarm them - it's a death sentence, unless you modify the difficulty (recommended) or have the traps spray out sleep gas or arrows that deal 1d4 damage or something. Low level thieves in BECMI have to be the lamest character to play.... EVER. [*]Personally, I'd ignore using a module and just put together your own dungeon - experience some of hte old school yourself, and see just how quickly it can be done! [/list] [/QUOTE]
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