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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Philotomy Jurament" data-source="post: 5071697" data-attributes="member: 20854"><p>The different ways DMs handle pit traps always interest me. I know you're going for as much of a "by the book" approach as you can, but I like to vary the way pit traps work (and their chances for opening). </p><p></p><p>Also, I've had some PCs use a pole as a tapping device. That is, they're not trying to apply pressure and trigger a pit, they're trying to detect a difference in the way the floor sounds (much like tapping walls as a way to narrow down places where a secret door might be found). When PCs tap the floor, I don't roll, but will automatically tell them if I think the construction, there, would give a different sound (an especially thick "lid" on a pit might not). However, I also increase the chances for wandering monsters, and reduce the PC's chances of surprising anything (which they almost never do, anyway, because of their torches).</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5071697, member: 20854"] The different ways DMs handle pit traps always interest me. I know you're going for as much of a "by the book" approach as you can, but I like to vary the way pit traps work (and their chances for opening). Also, I've had some PCs use a pole as a tapping device. That is, they're not trying to apply pressure and trigger a pit, they're trying to detect a difference in the way the floor sounds (much like tapping walls as a way to narrow down places where a secret door might be found). When PCs tap the floor, I don't roll, but will automatically tell them if I think the construction, there, would give a different sound (an especially thick "lid" on a pit might not). However, I also increase the chances for wandering monsters, and reduce the PC's chances of surprising anything (which they almost never do, anyway, because of their torches). [/QUOTE]
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