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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Philotomy Jurament" data-source="post: 5071740" data-attributes="member: 20854"><p>Huh. In Original D&D, the Thief (once the class was added) skill is remove trap, without any special chance to find traps. And the ability is only "remove small trap devices (such as poisoned needles)."</p><p></p><p>What's really amusing is that the 1st level B/X Thief has a 10% chance to Find Trap as a Thief, but the B/X rules also say "Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance." So the Magic User has a 16.67% chance of finding the trap (which is even better than the 2nd level Thief at 15%).</p><p></p><p>Some questions for you:</p><ul> <li data-xf-list-type="ul">Do you give the 1st level Thief the 1 in 6 chance to Find, and 10% to remove?</li> <li data-xf-list-type="ul">Do you give the 1st level Thief the 1 in 6 chance to Find, and <em>also</em> the 10% chance? (Or maybe apply the Thief's chance to Find as a bonus to the normal 16.67% chance?)</li> <li data-xf-list-type="ul">Can a B/X Thief use his remove trap skill to nullify a pit trap? How about a falling stone block?</li> <li data-xf-list-type="ul">Let's say the Thief finds a falling stone block trap just in front of a dungeon door. It's triggered by opening the door. Will you tell the Thief what the trigger is?</li> <li data-xf-list-type="ul">I know you're going "by the book," but what would you do if you think a specific trap is especially well hidden or much easier to find than normal, and the Fighter searches that area? How about the Thief?</li> </ul></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5071740, member: 20854"] Huh. In Original D&D, the Thief (once the class was added) skill is remove trap, without any special chance to find traps. And the ability is only "remove small trap devices (such as poisoned needles)." What's really amusing is that the 1st level B/X Thief has a 10% chance to Find Trap as a Thief, but the B/X rules also say "Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance." So the Magic User has a 16.67% chance of finding the trap (which is even better than the 2nd level Thief at 15%). Some questions for you: [list] [*]Do you give the 1st level Thief the 1 in 6 chance to Find, and 10% to remove? [*]Do you give the 1st level Thief the 1 in 6 chance to Find, and [i]also[/i] the 10% chance? (Or maybe apply the Thief's chance to Find as a bonus to the normal 16.67% chance?) [*]Can a B/X Thief use his remove trap skill to nullify a pit trap? How about a falling stone block? [*]Let's say the Thief finds a falling stone block trap just in front of a dungeon door. It's triggered by opening the door. Will you tell the Thief what the trigger is? [*]I know you're going "by the book," but what would you do if you think a specific trap is especially well hidden or much easier to find than normal, and the Fighter searches that area? How about the Thief? [/list] [/QUOTE]
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