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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Raven Crowking" data-source="post: 5074576" data-attributes="member: 18280"><p>Sure, but a one-shot is rather like setting up the sandbox, not long-term play in the sandbox. Even in a sandbox game, where the PCs are intended to call the shots, the first session should have a strong "hook" to point them in the right direction. Exploring that hook introduces others, and enough information to make informed decisions.</p><p></p><p>Similarly, the initial session here should have had a strong enough "hook" to get the players going, such as a partial map (for example), or rumours of a particular treasure that the PCs might be looking for.</p><p></p><p>The 1e DMG example, with a large gem known to be lost in the monastery, is a perfect example. It provides motive to do more than find a mirror and then go home.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5074576, member: 18280"] Sure, but a one-shot is rather like setting up the sandbox, not long-term play in the sandbox. Even in a sandbox game, where the PCs are intended to call the shots, the first session should have a strong "hook" to point them in the right direction. Exploring that hook introduces others, and enough information to make informed decisions. Similarly, the initial session here should have had a strong enough "hook" to get the players going, such as a partial map (for example), or rumours of a particular treasure that the PCs might be looking for. The 1e DMG example, with a large gem known to be lost in the monastery, is a perfect example. It provides motive to do more than find a mirror and then go home. RC [/QUOTE]
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Running a session of Basic D&D -- my game group's experience
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