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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="Ariosto" data-source="post: 5076974" data-attributes="member: 80487"><p>I think -- based on my own similar experience -- that it may be rather more likely than not that a foray into Quasqueton, under such conditions, shall be a bit lackluster.</p><p></p><p>I recall its having been good fun "back in the day", so count it a successful design; the players (those of us who first played it so long ago) have changed, though, over 30 years! We are, I think, encumbered a bit with baggage we have picked up along the way.</p><p></p><p>B1 is probably not so great in most cases for a single, short session. The sample dungeon-level portion in the Holmes Basic book comes to mind as something perhaps more suitable, although still rather after the fashion of the Original Set's model.</p><p></p><p>For experienced gamers -- but not lately old-style 1st-level campaign-dungeon delvers -- in that situation, I would be inclined to go for something more typical of the modules.</p><p></p><p>I would really like to run <em>The Hidden Shrine of Tamoachan</em>, and players seem to be warming up to that. <em>Ghost Tower of Inverness</em> is another oldie on my wish list. A time limit ending either in death or glory is one way to keep things moving, and a "one off" scenario is just what the original, tournament, context was.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5076974, member: 80487"] I think -- based on my own similar experience -- that it may be rather more likely than not that a foray into Quasqueton, under such conditions, shall be a bit lackluster. I recall its having been good fun "back in the day", so count it a successful design; the players (those of us who first played it so long ago) have changed, though, over 30 years! We are, I think, encumbered a bit with baggage we have picked up along the way. B1 is probably not so great in most cases for a single, short session. The sample dungeon-level portion in the Holmes Basic book comes to mind as something perhaps more suitable, although still rather after the fashion of the Original Set's model. For experienced gamers -- but not lately old-style 1st-level campaign-dungeon delvers -- in that situation, I would be inclined to go for something more typical of the modules. I would really like to run [i]The Hidden Shrine of Tamoachan[/i], and players seem to be warming up to that. [i]Ghost Tower of Inverness[/i] is another oldie on my wish list. A time limit ending either in death or glory is one way to keep things moving, and a "one off" scenario is just what the original, tournament, context was. [/QUOTE]
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