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Running a session of Basic D&D -- my game group's experience
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<blockquote data-quote="unan oranis" data-source="post: 5077492" data-attributes="member: 65462"><p>thanks for the tale bullgrit!</p><p></p><p>that was pretty enjoyable to read from a dm's point of view... I miss the ultra-lethality days. </p><p></p><p>*sniff*</p><p></p><p>Anyway things turned out pretty good for the second wave of characters, they were probably wise to quit right there and retire.</p><p></p><p>Perhaps you can continue to "grow" your little bdnd garden until the dungeon is really brimming with interest in every corner; throw it in like a "tunnels in time" adventure later, maybe your players will be scared...</p><p></p><p>All in all, the whole thing sounds like pure classic dnd, complete with someone suggesting that y'all switch to mechwarrior (4e) ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="unan oranis, post: 5077492, member: 65462"] thanks for the tale bullgrit! that was pretty enjoyable to read from a dm's point of view... I miss the ultra-lethality days. *sniff* Anyway things turned out pretty good for the second wave of characters, they were probably wise to quit right there and retire. Perhaps you can continue to "grow" your little bdnd garden until the dungeon is really brimming with interest in every corner; throw it in like a "tunnels in time" adventure later, maybe your players will be scared... All in all, the whole thing sounds like pure classic dnd, complete with someone suggesting that y'all switch to mechwarrior (4e) ... ;) [/QUOTE]
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