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*TTRPGs General
Running a short game for first time players at school
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<blockquote data-quote="Thondor" data-source="post: 4838820" data-attributes="member: 31955"><p>A couple of recommendations, take a look at Microlite20. Its a very stripped down and simple version of 3rd edition and its free. Character generation is extremely simple, as is equipement. I recommend downloading the Microlite20 Purest Essence version just go<a href="http://microlite20.net/" target="_blank"> here </a>and scroll down. </p><p>Uses only three stats, starting characters have higher hp, a kind of spellpoint system where you 'spend' hp. Just go check it out its less then 16 pages. (I've run a game of this and given each player the 'rules'.) </p><p></p><p>As for the no memory thing, I've combined that with a gladiatorial areana. They were all captured, and probably feed some drug to blank out there memory. Give them an easy first fight, have them learn the system. You can do the standard 'you can earn your freedom' or they can try to escape, and get persued by guardsmen and other authorities -- they should be branded somewhere, to make pursuit difficult to avoid.</p></blockquote><p></p>
[QUOTE="Thondor, post: 4838820, member: 31955"] A couple of recommendations, take a look at Microlite20. Its a very stripped down and simple version of 3rd edition and its free. Character generation is extremely simple, as is equipement. I recommend downloading the Microlite20 Purest Essence version just go[URL="http://microlite20.net/"] here [/URL]and scroll down. Uses only three stats, starting characters have higher hp, a kind of spellpoint system where you 'spend' hp. Just go check it out its less then 16 pages. (I've run a game of this and given each player the 'rules'.) As for the no memory thing, I've combined that with a gladiatorial areana. They were all captured, and probably feed some drug to blank out there memory. Give them an easy first fight, have them learn the system. You can do the standard 'you can earn your freedom' or they can try to escape, and get persued by guardsmen and other authorities -- they should be branded somewhere, to make pursuit difficult to avoid. [/QUOTE]
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