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<blockquote data-quote="Tony Vargas" data-source="post: 6785244" data-attributes="member: 996"><p>If you're willing to make adjustments like this, you'll probably pull it off. What you've done there is eliminated most of the 'action economy' problems with PCs being outnumbered. Goes to show you that sometimes a fresh pair of eyes will see solutions to problems experienced experts dismiss as insoluble. </p><p></p><p> Level makes a big difference to your hps, not quite so big a difference to what you can accomplish. Even if you were running a normal-size party, I'd suggest starting at 3rd. In this case, you might want to start at 5th. With only one player, you can afford to go into great depth with his character and there won't be 5 others waiting impatiently for him to finish his turn. </p><p></p><p>A lone 5th level PC might very well be able to handle going through an adventure meant for a party, starting at 1st. Especially with the sorts of major adjustments you're thinking about making. If it turns out it's too easy, just hold off on him leveling up until he starts to notice the challenge.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6785244, member: 996"] If you're willing to make adjustments like this, you'll probably pull it off. What you've done there is eliminated most of the 'action economy' problems with PCs being outnumbered. Goes to show you that sometimes a fresh pair of eyes will see solutions to problems experienced experts dismiss as insoluble. Level makes a big difference to your hps, not quite so big a difference to what you can accomplish. Even if you were running a normal-size party, I'd suggest starting at 3rd. In this case, you might want to start at 5th. With only one player, you can afford to go into great depth with his character and there won't be 5 others waiting impatiently for him to finish his turn. A lone 5th level PC might very well be able to handle going through an adventure meant for a party, starting at 1st. Especially with the sorts of major adjustments you're thinking about making. If it turns out it's too easy, just hold off on him leveling up until he starts to notice the challenge. [/QUOTE]
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