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<blockquote data-quote="CanadienneBacon" data-source="post: 6785403" data-attributes="member: 11146"><p>I think your idea for a solo OotA campaign is doable. I am currently running five 3rd level characters through the prison escape scene in Velkynvelve and can confirm that the lack of lighting is hard on characters without darkvision, the party's lack of equipment (confiscated by their drow captors) is particularly hard on the spellcasters, who without a focus or material components are limited to spells with verbal and somatic components (and those only once they are out of the cell), and the lack of maneuvering space on narrow bridges and ledges has lent an interestng complexity to combat. </p><p></p><p>Of the ideas in this thread, I like your thought to have the character in your game have a high init and go after each foe. Smart thinking. If you plan to run the opening sequence, you might want to dream up ways to aid the character with the darkness, equipment, and lack of maneuverability (admittedly, less an issue when there's only one character). </p><p></p><p>Also, beware the quaggoths. They are only CR 2, but have 45 hp and multiattack; they are dangerous to a low-level party. A solo character should not be lower than 4th level when doing the opening sequence, IMO. </p><p></p><p>I've enjoyed having a player cameo as Jorlan, Ilvara's disfranchised ex-lover. Including Jorlan as part-time help has lent an air of subterfuge to the adventure that blends in nicely with the hardcover's suggestion that Jorlan have it out for Ilvara.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6785403, member: 11146"] I think your idea for a solo OotA campaign is doable. I am currently running five 3rd level characters through the prison escape scene in Velkynvelve and can confirm that the lack of lighting is hard on characters without darkvision, the party's lack of equipment (confiscated by their drow captors) is particularly hard on the spellcasters, who without a focus or material components are limited to spells with verbal and somatic components (and those only once they are out of the cell), and the lack of maneuvering space on narrow bridges and ledges has lent an interestng complexity to combat. Of the ideas in this thread, I like your thought to have the character in your game have a high init and go after each foe. Smart thinking. If you plan to run the opening sequence, you might want to dream up ways to aid the character with the darkness, equipment, and lack of maneuverability (admittedly, less an issue when there's only one character). Also, beware the quaggoths. They are only CR 2, but have 45 hp and multiattack; they are dangerous to a low-level party. A solo character should not be lower than 4th level when doing the opening sequence, IMO. I've enjoyed having a player cameo as Jorlan, Ilvara's disfranchised ex-lover. Including Jorlan as part-time help has lent an air of subterfuge to the adventure that blends in nicely with the hardcover's suggestion that Jorlan have it out for Ilvara. [/QUOTE]
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