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<blockquote data-quote="Unwise" data-source="post: 6785475" data-attributes="member: 98008"><p>80% of my gaming is single player single character adventures. They are great and there are really no balance concerns. It is really easy for the DM to adjust the plot around one character, combats are not too hard to gauge with a little experience. Balance stops being such an issue with only one player. You can make sure they are well equipped, give them extra feats or stat increases etc without worrying about it affecting balance.</p><p></p><p>My suggestion would be not to change mechanics, or add in video game style respawning without good reason. Try it and see how it goes. 1 PC games tend to be more sociable and RP orientated anyway.</p><p></p><p>As a PC it is great since you are playing through your characters story, not some generic story that your PC happens to be a part of.</p><p></p><p>In one adventure we ran, the PC was a revenant, whenever they died they awoke a few days later and clawed their way out of their grave, or even awoke in a new body entirely. This was problematic of course, as they would often lose their gear, fail their mission, or have no idea where they are etc. It gave a death consequence without having to end the adventure and fit the genre of the adventure very thematically.</p><p></p><p>The PCs that work best in single player campaigns are the ones with social and stealth skills. People that try and use brute force to solve problems either die quickly, or make the DM tone down the threats, which is rather un-epic.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6785475, member: 98008"] 80% of my gaming is single player single character adventures. They are great and there are really no balance concerns. It is really easy for the DM to adjust the plot around one character, combats are not too hard to gauge with a little experience. Balance stops being such an issue with only one player. You can make sure they are well equipped, give them extra feats or stat increases etc without worrying about it affecting balance. My suggestion would be not to change mechanics, or add in video game style respawning without good reason. Try it and see how it goes. 1 PC games tend to be more sociable and RP orientated anyway. As a PC it is great since you are playing through your characters story, not some generic story that your PC happens to be a part of. In one adventure we ran, the PC was a revenant, whenever they died they awoke a few days later and clawed their way out of their grave, or even awoke in a new body entirely. This was problematic of course, as they would often lose their gear, fail their mission, or have no idea where they are etc. It gave a death consequence without having to end the adventure and fit the genre of the adventure very thematically. The PCs that work best in single player campaigns are the ones with social and stealth skills. People that try and use brute force to solve problems either die quickly, or make the DM tone down the threats, which is rather un-epic. [/QUOTE]
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