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<blockquote data-quote="Endur" data-source="post: 6788011" data-attributes="member: 3346"><p>My recommendation is to have a solo player be at least four levels higher than the normal recommended level. So if Out of the Abyss normally starts at 1st level, this player's character will start at 5th level at least (and maybe more depending on character class) and when the campaign ends the player would be at least 19th level instead of 15th level. From a chapter -level perspective, add four levels to each chapter. i.e. level 5 in chapter 1, level 6 in chapter 2, ... level 15 in chapter 11, etc.</p><p></p><p>I would not reskin monsters, as that adds a lot of complexity. However, the monsters in many cases go out of their way to avoid killing their enemies (Alvara may even use raise dead on a slain PC). </p><p></p><p>Even with four levels higher, it will be very tough due to the action economy that others have posted about. NPCs really doesn't solve the problem, but you can solve the problem by having the monsters not just be bloodthirsty killing machines, but also having motivations (i.e. some monsters run away from the legendary heroes, some monsters offer to change sides in exchange for gold, some monsters already ate, etc.).</p><p></p><p>I think a Tiefling Rogue would do quite sell, particularly if they sneak pass a lot of encounters and don't try to fight every monster.</p></blockquote><p></p>
[QUOTE="Endur, post: 6788011, member: 3346"] My recommendation is to have a solo player be at least four levels higher than the normal recommended level. So if Out of the Abyss normally starts at 1st level, this player's character will start at 5th level at least (and maybe more depending on character class) and when the campaign ends the player would be at least 19th level instead of 15th level. From a chapter -level perspective, add four levels to each chapter. i.e. level 5 in chapter 1, level 6 in chapter 2, ... level 15 in chapter 11, etc. I would not reskin monsters, as that adds a lot of complexity. However, the monsters in many cases go out of their way to avoid killing their enemies (Alvara may even use raise dead on a slain PC). Even with four levels higher, it will be very tough due to the action economy that others have posted about. NPCs really doesn't solve the problem, but you can solve the problem by having the monsters not just be bloodthirsty killing machines, but also having motivations (i.e. some monsters run away from the legendary heroes, some monsters offer to change sides in exchange for gold, some monsters already ate, etc.). I think a Tiefling Rogue would do quite sell, particularly if they sneak pass a lot of encounters and don't try to fight every monster. [/QUOTE]
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