Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a spionic game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldritch_Lord" data-source="post: 5429204" data-attributes="member: 52073"><p>I wasn't addressing that specifically to you; I was addressing it to people who say things like "It just feels Sci-Fi to me" (like Sorrowdusk just did) without going into the why or the how and without considering that maybe psionics is the more fantasy system and Vancian magic the more sci-fi one.</p><p></p><p></p><p></p><p>Glad to help. Again, I wasn't addressing the mechanical disparity, just the flavor one. Though I don't think the sorcerer is different enough in feel from the other Vancian casters to represent any sort of different system, psionics or otherwise.</p><p></p><p></p><p></p><p>Aside from the whole crystal fetish aspect of 3e psionics, I'm not seeing how the flavor has anything at all to do with parapsychology. 1e psionics had a <em>much</em> stronger parapsychology flavor to it, but 3e psionics has done away with that for the most part. It's basically "traditional fantasy magic" with a fancier naming scheme, since Vancian magic (even the sorcerer) doesn't have the right feel for what people generally consider "fantasy magic" nowadays (small signature repertoire of powers, limited scope, ability to vary the effort put into a spell, etc.).</p><p></p><p></p><p></p><p>From a flavor perspective, as I believe someone mentioned earlier, the difference is that an arcanist draws upon an external energy to work magic while a psionicist draws upon an internal energy to work magic. Originally, psionics had a fairly different flavor in that having it or not was based on a random "mutation" chance, it focused on mental combat and telekinesis, and otherwise had all the trappings of sci-fi that you said you detest.</p><p></p><p>If you don't like the flavor, from a mechanical perspective it's useful for providing a mechanical basis for someone to create a traditional fantasy caster type, just like the ToM and ToB systems provide mechanical bases for many more sorts of magic than their default flavor (for instance, incarnum does a very nice take on the anime martial artist in place of the monk/ninja/swordsage, and the binder can represent a primitive shaman who calls on the spirits fairly well).</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5429204, member: 52073"] I wasn't addressing that specifically to you; I was addressing it to people who say things like "It just feels Sci-Fi to me" (like Sorrowdusk just did) without going into the why or the how and without considering that maybe psionics is the more fantasy system and Vancian magic the more sci-fi one. Glad to help. Again, I wasn't addressing the mechanical disparity, just the flavor one. Though I don't think the sorcerer is different enough in feel from the other Vancian casters to represent any sort of different system, psionics or otherwise. Aside from the whole crystal fetish aspect of 3e psionics, I'm not seeing how the flavor has anything at all to do with parapsychology. 1e psionics had a [I]much[/I] stronger parapsychology flavor to it, but 3e psionics has done away with that for the most part. It's basically "traditional fantasy magic" with a fancier naming scheme, since Vancian magic (even the sorcerer) doesn't have the right feel for what people generally consider "fantasy magic" nowadays (small signature repertoire of powers, limited scope, ability to vary the effort put into a spell, etc.). From a flavor perspective, as I believe someone mentioned earlier, the difference is that an arcanist draws upon an external energy to work magic while a psionicist draws upon an internal energy to work magic. Originally, psionics had a fairly different flavor in that having it or not was based on a random "mutation" chance, it focused on mental combat and telekinesis, and otherwise had all the trappings of sci-fi that you said you detest. If you don't like the flavor, from a mechanical perspective it's useful for providing a mechanical basis for someone to create a traditional fantasy caster type, just like the ToM and ToB systems provide mechanical bases for many more sorts of magic than their default flavor (for instance, incarnum does a very nice take on the anime martial artist in place of the monk/ninja/swordsage, and the binder can represent a primitive shaman who calls on the spirits fairly well). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a spionic game
Top