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*Pathfinder & Starfinder
Running a spionic game
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<blockquote data-quote="pneumatik" data-source="post: 5433357" data-attributes="member: 21087"><p>There's not a lot of stuff to worry about with psionics from a power-level perspective. Affinity Field, a 9th level universal power, allows for a lot of infinite-loop-type exploits when combined with a psicrystal (in short: activate AF and share it with your psicrystal. Then buff yourself and share it with your psicrysta, whose AF gives you the buff twice), but you don't have to worry about it until 17th level.</p><p></p><p>Psions are not as flexible as wizards. They have trouble doing any battlefield control (I tried) because they lack area effects. The discipline system is more restrictive and, IMHO, better than specializing as a wizard because iconic or playstyle-defining powers are discipline only.</p><p></p><p>There are some powers in either Races of Destiny or Cityscape that let you take your next turn early. These have errata that you want to follow. Complete Psionic effectively erratas powers but you probably want to, and definitely can, ignore it. Also Crystal Shard was nerfed somehow in a ruling involving all spells and SR or DR or something. Be careful before you enforce that ruling on it. Crystal Shard is pretty much the only attack spell a psion has that can ignore SR, while arcanists have several.</p><p></p><p>In addition to the "take your turn early" powers, temporal acceleration, fission, and schism (using SRD names, YMMV) a psion can have a very complicated turn in a way other classes can't. You should encourage a character doing this to plan ahead. It's this abilty that /really/ allows psions to go nova, because even if they spend max PPs on a power every round they still have some decent staying power at higher levels.</p><p></p><p>As far as we could tell Metamorphosis has no upper limit on the size of creature or object you can become. You'll need to houserule something to keep a psion from turning into something like a block of mithral 1 mile square and crushing every BBEG (and his minions, and his castle, etc.). OTOH, turning into a 10-foot cube of mithral every night to rest safely is awesome ;-]</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5433357, member: 21087"] There's not a lot of stuff to worry about with psionics from a power-level perspective. Affinity Field, a 9th level universal power, allows for a lot of infinite-loop-type exploits when combined with a psicrystal (in short: activate AF and share it with your psicrystal. Then buff yourself and share it with your psicrysta, whose AF gives you the buff twice), but you don't have to worry about it until 17th level. Psions are not as flexible as wizards. They have trouble doing any battlefield control (I tried) because they lack area effects. The discipline system is more restrictive and, IMHO, better than specializing as a wizard because iconic or playstyle-defining powers are discipline only. There are some powers in either Races of Destiny or Cityscape that let you take your next turn early. These have errata that you want to follow. Complete Psionic effectively erratas powers but you probably want to, and definitely can, ignore it. Also Crystal Shard was nerfed somehow in a ruling involving all spells and SR or DR or something. Be careful before you enforce that ruling on it. Crystal Shard is pretty much the only attack spell a psion has that can ignore SR, while arcanists have several. In addition to the "take your turn early" powers, temporal acceleration, fission, and schism (using SRD names, YMMV) a psion can have a very complicated turn in a way other classes can't. You should encourage a character doing this to plan ahead. It's this abilty that /really/ allows psions to go nova, because even if they spend max PPs on a power every round they still have some decent staying power at higher levels. As far as we could tell Metamorphosis has no upper limit on the size of creature or object you can become. You'll need to houserule something to keep a psion from turning into something like a block of mithral 1 mile square and crushing every BBEG (and his minions, and his castle, etc.). OTOH, turning into a 10-foot cube of mithral every night to rest safely is awesome ;-] [/QUOTE]
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