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Running "Against the giants"
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<blockquote data-quote="azathosk" data-source="post: 7404558" data-attributes="member: 6794651"><p>The characters have gone through the lairs and is now on the second level in Muspelheim (the fire giant's lair). I have an issue regarding the temple. In my game I'm using AtG to launch the players into our new campaign where they're going to fight/find Acererak (we're not doing ToA) and hopefully stop Vecna.</p><p></p><p>Now, the problem with the temple is the altar. The adventure says the following: "Then a tentacle comes out of the altar and grabs the nearest living creature. The tentacle has a reach of 20 feet and a +11 bonus to hit. A creature hit by the tentacle is drawn into the stone — totally gone, destroyed." My problem with this is how I warn the players without saying/revealing too much.</p><p></p><p>The tentacle will be substituted with a long, skeletal hand and arm which suits this place of worship of Vecna alot more than a tentacle btw...</p></blockquote><p></p>
[QUOTE="azathosk, post: 7404558, member: 6794651"] The characters have gone through the lairs and is now on the second level in Muspelheim (the fire giant's lair). I have an issue regarding the temple. In my game I'm using AtG to launch the players into our new campaign where they're going to fight/find Acererak (we're not doing ToA) and hopefully stop Vecna. Now, the problem with the temple is the altar. The adventure says the following: "Then a tentacle comes out of the altar and grabs the nearest living creature. The tentacle has a reach of 20 feet and a +11 bonus to hit. A creature hit by the tentacle is drawn into the stone — totally gone, destroyed." My problem with this is how I warn the players without saying/revealing too much. The tentacle will be substituted with a long, skeletal hand and arm which suits this place of worship of Vecna alot more than a tentacle btw... [/QUOTE]
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