Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running an actual heist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7495396" data-attributes="member: 67296"><p>It can be done, but my (rather anecdotal) experience, it's difficult to have the players plan something that the DM had in mind. The element of surprise "Oh my god, that was him disguised as the bartender all along!" is often lost too. I tried it a few times and always fell short of my expectation...</p><p></p><p>...until I played Blades in the Dark</p><p></p><p>The basic concept of Blades in the Dark is "play now, plan later". So in your example, you do a bit of 1), then go directly into 3). 2) is unfolding as you play along, and you call retro-play some 1) as well.</p><p></p><p>Basically, it plays like the montage in the movies; things are happening as the character are planning in the montage scene. Players can call for flashbacks, retro-actively placing their game, come out with contingency plans as the problem is raised, etc.</p><p></p><p>Equipment is also left blank until you need it. You select how lightly or heavily equipped you are, and cross "equipment slots" as you reveal and use your tools.</p><p></p><p>I'm porting many of these concepts in D&D in my Blades in Waterdeep game. the transition is still in progress (following the principle of play now, design game later), but its coming along well.</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7495396, member: 67296"] It can be done, but my (rather anecdotal) experience, it's difficult to have the players plan something that the DM had in mind. The element of surprise "Oh my god, that was him disguised as the bartender all along!" is often lost too. I tried it a few times and always fell short of my expectation... ...until I played Blades in the Dark The basic concept of Blades in the Dark is "play now, plan later". So in your example, you do a bit of 1), then go directly into 3). 2) is unfolding as you play along, and you call retro-play some 1) as well. Basically, it plays like the montage in the movies; things are happening as the character are planning in the montage scene. Players can call for flashbacks, retro-actively placing their game, come out with contingency plans as the problem is raised, etc. Equipment is also left blank until you need it. You select how lightly or heavily equipped you are, and cross "equipment slots" as you reveal and use your tools. I'm porting many of these concepts in D&D in my Blades in Waterdeep game. the transition is still in progress (following the principle of play now, design game later), but its coming along well. 'findel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running an actual heist?
Top