Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running an escape adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6828555" data-attributes="member: 97077"><p>First, tell the players your idea and ask for their buy-in. If they aren't into starting the campaign on the run, then you're going to run into issues. But once they agree this is something cool they want to be a part of, you're good to go.</p><p></p><p>Next, consider the stakes, that is, what happens when the PCs win and lose. Success is pretty simple to imagine - they escape the invading army. What happens if they fail? Perhaps they are overrun and captured. Or maybe failure just means they escape at some great cost or with an ongoing complication.</p><p></p><p>Finally, set up the adventure by placing obstacles in between the PCs and their goal. Their goal is ostensibly to escape, so put appropriately difficult challenges in the way. If they overcome most or all of these challenges, then they succeed. If they do not, then they fail.</p><p></p><p>You may want to consider thinking about making the rules for travel pace, activities while traveling, and forced march important. I recommend presenting every choice as a trade-off. The optional chase rules in the DMG may also provide you with some inspiration, though I would only use these for individual scenes that involve a chase (e.g. the army's outriders catch up to you!) rather than the high-level goal of escaping the army as a whole.</p></blockquote><p></p>
[QUOTE="iserith, post: 6828555, member: 97077"] First, tell the players your idea and ask for their buy-in. If they aren't into starting the campaign on the run, then you're going to run into issues. But once they agree this is something cool they want to be a part of, you're good to go. Next, consider the stakes, that is, what happens when the PCs win and lose. Success is pretty simple to imagine - they escape the invading army. What happens if they fail? Perhaps they are overrun and captured. Or maybe failure just means they escape at some great cost or with an ongoing complication. Finally, set up the adventure by placing obstacles in between the PCs and their goal. Their goal is ostensibly to escape, so put appropriately difficult challenges in the way. If they overcome most or all of these challenges, then they succeed. If they do not, then they fail. You may want to consider thinking about making the rules for travel pace, activities while traveling, and forced march important. I recommend presenting every choice as a trade-off. The optional chase rules in the DMG may also provide you with some inspiration, though I would only use these for individual scenes that involve a chase (e.g. the army's outriders catch up to you!) rather than the high-level goal of escaping the army as a whole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running an escape adventure
Top