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Running an evil one shot
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<blockquote data-quote="takyris" data-source="post: 324875" data-attributes="member: 5171"><p>Keep it a good-ish mission... with a twist.</p><p></p><p>A powerful artifact is waking up, blah blah blah blah blah... it'll destroy the world, kill legions of paladins, uglify the women and make the men impotent, I dunno. So it's vital to all the good people to get this thing destroyed. In fact, it's vital to everyone, good AND evil, although some stupid evil folks think they can control it. But by and large, it's generally accepted, even by evil people, that if the artifact wakes up, everyone is gonna die.</p><p></p><p>The bad news... The temple has an aura that unfailingly kills any creature who is not evil as soon as they enter.</p><p></p><p>So we run it... Dirty Dozen Style.</p><p></p><p>They're evil, they're on a mission, they were all captured or paid or tricked into accepting a geas that says they'll go after it. There's nothing preventing them from killing each other. In fact, if it helps the cause, so be it -- but the geas helps keep things on track, to make sure that it doesn't immediately degenerate into a party infight.</p><p></p><p>At the beginning of the night, hand out post-it notes or 3x5's to everyone, and have them read them in secret. One guy is immune to the geas and has been given a mission by an evil organization, to steal it for EEEEEEVIL. Another guy is a secret agent of good with a rare amulet that completely masks his alignment. Or maybe he underwent an Atonement to evil, so he's evil, but still committed to his former cause out of honor (Lawful Evil, perhaps). Hand out decoy cards to everyone else.</p><p></p><p>In the middle of the night, if it hasn't come up yet, pop in a divination or something that lets people on to the traitor or two in their midst.</p><p></p><p>This'll get you party conflict, but HELPFUL party conflict, instead of people just trying to be stupid badasses and killing each other over who gets to walk in front. And combined with the geas, and the fact that the artifact will have consequences for them as well (let them know this -- if they fail, they get blowed up), make people REALLY into getting that artifact... but without the morals that would slow down a good-aligned party.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 324875, member: 5171"] Keep it a good-ish mission... with a twist. A powerful artifact is waking up, blah blah blah blah blah... it'll destroy the world, kill legions of paladins, uglify the women and make the men impotent, I dunno. So it's vital to all the good people to get this thing destroyed. In fact, it's vital to everyone, good AND evil, although some stupid evil folks think they can control it. But by and large, it's generally accepted, even by evil people, that if the artifact wakes up, everyone is gonna die. The bad news... The temple has an aura that unfailingly kills any creature who is not evil as soon as they enter. So we run it... Dirty Dozen Style. They're evil, they're on a mission, they were all captured or paid or tricked into accepting a geas that says they'll go after it. There's nothing preventing them from killing each other. In fact, if it helps the cause, so be it -- but the geas helps keep things on track, to make sure that it doesn't immediately degenerate into a party infight. At the beginning of the night, hand out post-it notes or 3x5's to everyone, and have them read them in secret. One guy is immune to the geas and has been given a mission by an evil organization, to steal it for EEEEEEVIL. Another guy is a secret agent of good with a rare amulet that completely masks his alignment. Or maybe he underwent an Atonement to evil, so he's evil, but still committed to his former cause out of honor (Lawful Evil, perhaps). Hand out decoy cards to everyone else. In the middle of the night, if it hasn't come up yet, pop in a divination or something that lets people on to the traitor or two in their midst. This'll get you party conflict, but HELPFUL party conflict, instead of people just trying to be stupid badasses and killing each other over who gets to walk in front. And combined with the geas, and the fact that the artifact will have consequences for them as well (let them know this -- if they fail, they get blowed up), make people REALLY into getting that artifact... but without the morals that would slow down a good-aligned party. -Tacky [/QUOTE]
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