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Running an investigation style Adventure
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<blockquote data-quote="Nilbog" data-source="post: 7884923" data-attributes="member: 98183"><p>Any tips on how to do this without relying on endless skill checks? </p><p></p><p>I've got a scenario in my current campaign where a ghostly galleon that is often sighted by local fishermen and is a bit of a legend has attacked the local village. Now this Galleon happens to be crewed by warforged who are under the control of a twisted wizard and he wanted an object the adventuring party recently sold in the village, the party saw the attack from afar, and when they return they find a scene of devastation. </p><p></p><p> Now the Galleon is hidden several miles away in a hidden cove, where the wizard resides, I'm just wondering what are some good breadcrumbs/clues I could use to take the party from the village to this cove, preferably without revealing that the ship isn't a ghostly apparition at too early a stage, I want them to firmly believe that they are facing undead.</p><p></p><p>Any help greatly appreciated, thank you</p></blockquote><p></p>
[QUOTE="Nilbog, post: 7884923, member: 98183"] Any tips on how to do this without relying on endless skill checks? I've got a scenario in my current campaign where a ghostly galleon that is often sighted by local fishermen and is a bit of a legend has attacked the local village. Now this Galleon happens to be crewed by warforged who are under the control of a twisted wizard and he wanted an object the adventuring party recently sold in the village, the party saw the attack from afar, and when they return they find a scene of devastation. Now the Galleon is hidden several miles away in a hidden cove, where the wizard resides, I'm just wondering what are some good breadcrumbs/clues I could use to take the party from the village to this cove, preferably without revealing that the ship isn't a ghostly apparition at too early a stage, I want them to firmly believe that they are facing undead. Any help greatly appreciated, thank you [/QUOTE]
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