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<blockquote data-quote="Jacob the Impaler" data-source="post: 3529205" data-attributes="member: 42087"><p>I didn't expect this many great ideas, thanks! I'm getting creative now.</p><p></p><p>I'll probably add the following:</p><p></p><p>The wizard is a high level elementalist (Tome and Blood) experimenting with lost technology. His laboratory is in an old tower on a remote rock twenty miles offshore, which is the eye of the supernatural storm. The Count suspects this, but the sea is too rough to send any ships, and it's too windy to send hippogriff riders. Perhaps if there was a way to travel UNDER the sea...</p><p></p><p>The current count is popular for giving the Church of the Sunrise a huge grant to build a temple in the maze-like tenement district. The Church is a sect of Pelor that specializes inproviding healthcare and sanitation to the poorest, and conditions have improved dramatically since their arrival. They are universally loved and can walk safely even in the roughest parts of town, if they don't mind being mobbed by those who need healing. However, since the onset of the weird storm, they have been taxed. Purified water is in short supply, and their triage is filled with sick children and beaten townsfolk. Healing potions are dwindling and becoming more expensive, and they fear they may soon be the target of angry looters. If they could help find healing potions or wands, the party could gain a valuable ally...</p><p></p><p>Half-orcs are prized dockworkers, living on less than and being stronger than the average human. This causes no small emnity between them and humans, but now that nobody is working, they are beginning to band together. Most do small-scale pillaging and petty robbery, but others are hiring themselves out as muscle for the unscupulous. The kobolds have hired one such gang, as their own physical capacities and courage are limited. The humans, who are less suspect, serve as eyes and ears, finding the whereabouts of sellout kobolds. Their base is a condemned tenement linked to the flooded sewer, complete with five floors of mazelike corridors and rotting, broken floorboards. They don't get along perfectly, as the kobolds aren't exactly swimming in food or silver. Perhaps a bribe could turn thugs over to the side of the players...</p><p></p><p>Although the kobolds became subject to taxes and surface laws, this gave them more incentive to hunt down sewer monsters and sell their valued parts to pay tribute. This disrupted the sewer's foul ecosystem, giving rise to swarms or dire rats and other scavengers whose numbers wer kept in check by larger predators. Many drowned in the flood, although many still have spilled onto the surface, feral and diseased. An occasional ooze has also been spotted gliding along the flooded street, searching for a meal...</p><p></p><p>A sign of the city's liberalism, a small cult of Eruthnyl (sp?) based in the tenement district has been tolerated for years. They do not embrace the evil aspects of their God, preferring to go the route of unbridled chaos and revelry. They host a notorious festival in the spring that feature mass sacrifice of bulls, anything-goes street fighting and general debauchary. They also serve as intelligence for and against criminal organizations and bless the count's men before going into battle alongside priests of Heironious and Kord. Until the flooding, they were carefully monitored. Now they have gone missing, doing God-knows-what. Everyone would rest easier knowing their whereabouts...</p><p></p><p>Lightning mephits have been popping up across the city, stirring up mischief and playing pranks. Annoyed, frightened and overwhelmed business owners want them whacked before they can do any serious damage. Some worry they could only be the beginning...</p><p></p><p>A self-proclaimed doomsday prophet is gathering a flock of beggars, youth and dispossed merchants in flooded courtyards. He claims that Heironious has brought the storm to punish the city for its tolerance of brothels, drug dealers and "promisciousness". And unless they can rise up and wipe the city clean of vice, the city will be destroyed. Everyone not with them is a potential target, but the taverns, brothels and opium dens in the Fishbone District are particularly worried. The "prophet" has shown to have a degree of magical ability, and his followers are very desperate...</p><p></p><p>A smalltime grocer claims that he was robbed by a rival, who is sitting on stockpiled goods in a private warehouse. Is he telling the truth?</p><p></p><p>Zombies! Necromancers once used the sewers for their experiments. Now that they've flooded, their undead servants have washed into the bay. Panicked anglers tell stories of dead men's hands reaching from the water to grab them. "It's a sign of the end, it is..."</p></blockquote><p></p>
[QUOTE="Jacob the Impaler, post: 3529205, member: 42087"] I didn't expect this many great ideas, thanks! I'm getting creative now. I'll probably add the following: The wizard is a high level elementalist (Tome and Blood) experimenting with lost technology. His laboratory is in an old tower on a remote rock twenty miles offshore, which is the eye of the supernatural storm. The Count suspects this, but the sea is too rough to send any ships, and it's too windy to send hippogriff riders. Perhaps if there was a way to travel UNDER the sea... The current count is popular for giving the Church of the Sunrise a huge grant to build a temple in the maze-like tenement district. The Church is a sect of Pelor that specializes inproviding healthcare and sanitation to the poorest, and conditions have improved dramatically since their arrival. They are universally loved and can walk safely even in the roughest parts of town, if they don't mind being mobbed by those who need healing. However, since the onset of the weird storm, they have been taxed. Purified water is in short supply, and their triage is filled with sick children and beaten townsfolk. Healing potions are dwindling and becoming more expensive, and they fear they may soon be the target of angry looters. If they could help find healing potions or wands, the party could gain a valuable ally... Half-orcs are prized dockworkers, living on less than and being stronger than the average human. This causes no small emnity between them and humans, but now that nobody is working, they are beginning to band together. Most do small-scale pillaging and petty robbery, but others are hiring themselves out as muscle for the unscupulous. The kobolds have hired one such gang, as their own physical capacities and courage are limited. The humans, who are less suspect, serve as eyes and ears, finding the whereabouts of sellout kobolds. Their base is a condemned tenement linked to the flooded sewer, complete with five floors of mazelike corridors and rotting, broken floorboards. They don't get along perfectly, as the kobolds aren't exactly swimming in food or silver. Perhaps a bribe could turn thugs over to the side of the players... Although the kobolds became subject to taxes and surface laws, this gave them more incentive to hunt down sewer monsters and sell their valued parts to pay tribute. This disrupted the sewer's foul ecosystem, giving rise to swarms or dire rats and other scavengers whose numbers wer kept in check by larger predators. Many drowned in the flood, although many still have spilled onto the surface, feral and diseased. An occasional ooze has also been spotted gliding along the flooded street, searching for a meal... A sign of the city's liberalism, a small cult of Eruthnyl (sp?) based in the tenement district has been tolerated for years. They do not embrace the evil aspects of their God, preferring to go the route of unbridled chaos and revelry. They host a notorious festival in the spring that feature mass sacrifice of bulls, anything-goes street fighting and general debauchary. They also serve as intelligence for and against criminal organizations and bless the count's men before going into battle alongside priests of Heironious and Kord. Until the flooding, they were carefully monitored. Now they have gone missing, doing God-knows-what. Everyone would rest easier knowing their whereabouts... Lightning mephits have been popping up across the city, stirring up mischief and playing pranks. Annoyed, frightened and overwhelmed business owners want them whacked before they can do any serious damage. Some worry they could only be the beginning... A self-proclaimed doomsday prophet is gathering a flock of beggars, youth and dispossed merchants in flooded courtyards. He claims that Heironious has brought the storm to punish the city for its tolerance of brothels, drug dealers and "promisciousness". And unless they can rise up and wipe the city clean of vice, the city will be destroyed. Everyone not with them is a potential target, but the taverns, brothels and opium dens in the Fishbone District are particularly worried. The "prophet" has shown to have a degree of magical ability, and his followers are very desperate... A smalltime grocer claims that he was robbed by a rival, who is sitting on stockpiled goods in a private warehouse. Is he telling the truth? Zombies! Necromancers once used the sewers for their experiments. Now that they've flooded, their undead servants have washed into the bay. Panicked anglers tell stories of dead men's hands reaching from the water to grab them. "It's a sign of the end, it is..." [/QUOTE]
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