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Running and 4E Demo this weekend, anyone have suggestions?
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<blockquote data-quote="cdrcjsn" data-source="post: 4239294" data-attributes="member: 60486"><p>1) Give everyone different tokens for their various effects (fighter marks, paladin challenge-only one, warlock curses, etc).</p><p></p><p>Don't make this just the same token in different colors. Give them actual different tokens (penny, colored glass, rubber band, etc). I have noticed that the same token in different colors will still causes confusion at the table.</p><p></p><p>2) Remind everyone about action points. People tend to forget these when they first start playing.</p><p></p><p>3) If you don't know a rule, just make a ruling that makes sense and write it down so you can look it up later. Or have a player look it up from your quick start rules while the game continues. </p><p></p><p>4) Know the difference in passive perception versus active perception. Most encounters will start with checks against passive perception (either the PCs roll a stealth to beat the bad guy's passive perception if they're sneaking or the bad guys roll stealth to beat individual PC's passive perceptions). </p><p></p><p>5) Have some way to effectively track many initiatives. Either index cards for individuals or a dry erase board where everyone can see the order. This is even more important in 4e with large numbers of foes in every encounter.</p><p></p><p>6) Remember that only 3 things cause Opportunity Attacks: Movement, Ranged Attacks, Area Attacks. Close effects don't trigger OAs.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4239294, member: 60486"] 1) Give everyone different tokens for their various effects (fighter marks, paladin challenge-only one, warlock curses, etc). Don't make this just the same token in different colors. Give them actual different tokens (penny, colored glass, rubber band, etc). I have noticed that the same token in different colors will still causes confusion at the table. 2) Remind everyone about action points. People tend to forget these when they first start playing. 3) If you don't know a rule, just make a ruling that makes sense and write it down so you can look it up later. Or have a player look it up from your quick start rules while the game continues. 4) Know the difference in passive perception versus active perception. Most encounters will start with checks against passive perception (either the PCs roll a stealth to beat the bad guy's passive perception if they're sneaking or the bad guys roll stealth to beat individual PC's passive perceptions). 5) Have some way to effectively track many initiatives. Either index cards for individuals or a dry erase board where everyone can see the order. This is even more important in 4e with large numbers of foes in every encounter. 6) Remember that only 3 things cause Opportunity Attacks: Movement, Ranged Attacks, Area Attacks. Close effects don't trigger OAs. [/QUOTE]
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Running and 4E Demo this weekend, anyone have suggestions?
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