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Running away skill challenge
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<blockquote data-quote="draquila" data-source="post: 5342740" data-attributes="member: 90912"><p>OK so in the end I went for something quite different and convoluted, and was moderately successful.</p><p></p><p>I made a stack of cards, on them I printed</p><p></p><ul> <li data-xf-list-type="ul"> grassland</li> <li data-xf-list-type="ul">woods</li> <li data-xf-list-type="ul">jagged rocks</li> <li data-xf-list-type="ul">etc..</li> </ul><p>I dealt out 10 of these cards face-down and the players start at one end. Each round, the players reveal one card ahead of them. Based on the terrain, certain skills were required to traverse the card. E.g. athletics, endurance for grassland; nature, acrobatics for woods; etc.</p><p></p><p>My players are all D&D newbies, so I printed the skills and DCs on the cards.</p><p></p><p>Players may opt to aid another (-4 penalty to their own roll, +4 to ally's roll), rest (+2 their next roll), or try to move forward.</p><p></p><p>The wolves started 3 turns behind and moved forward a tile every other round.</p><p></p><p>If the players reached the final tile before the wolves they were safe. If the wolves reached a player, a combat encounter ensued.</p><p></p><p>In my game almost all the players reached safety, except for the fighter who decided to hang back to chop down trees in the woods to slow the wolves, and the warlord who actually moved backwards to aid the wizard. The wolves caught up with them and the rest of the party had to come back to help the fight. It was a really hard encounter because the party was mostly out of healing surges (that's why they're running in the first place) but they managed to fight off the wolves.</p><p></p><p>All in all it was fun, but getting all the players to make strategic decisions about what skill to use, whether to help others, and so on took quite a bit of time and it didn't feel so much like a chase as a puzzle. And the fighter and warlord was unconscious for most of the fight, so they got a little bored <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Not sure how I could've handled that better.</p></blockquote><p></p>
[QUOTE="draquila, post: 5342740, member: 90912"] OK so in the end I went for something quite different and convoluted, and was moderately successful. I made a stack of cards, on them I printed [LIST] [*] grassland [*]woods [*]jagged rocks [*]etc.. [/LIST] I dealt out 10 of these cards face-down and the players start at one end. Each round, the players reveal one card ahead of them. Based on the terrain, certain skills were required to traverse the card. E.g. athletics, endurance for grassland; nature, acrobatics for woods; etc. My players are all D&D newbies, so I printed the skills and DCs on the cards. Players may opt to aid another (-4 penalty to their own roll, +4 to ally's roll), rest (+2 their next roll), or try to move forward. The wolves started 3 turns behind and moved forward a tile every other round. If the players reached the final tile before the wolves they were safe. If the wolves reached a player, a combat encounter ensued. In my game almost all the players reached safety, except for the fighter who decided to hang back to chop down trees in the woods to slow the wolves, and the warlord who actually moved backwards to aid the wizard. The wolves caught up with them and the rest of the party had to come back to help the fight. It was a really hard encounter because the party was mostly out of healing surges (that's why they're running in the first place) but they managed to fight off the wolves. All in all it was fun, but getting all the players to make strategic decisions about what skill to use, whether to help others, and so on took quite a bit of time and it didn't feel so much like a chase as a puzzle. And the fighter and warlord was unconscious for most of the fight, so they got a little bored :( Not sure how I could've handled that better. [/QUOTE]
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