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*Pathfinder & Starfinder
Running Away
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<blockquote data-quote="Infiniti2000" data-source="post: 5042598" data-attributes="member: 31734"><p>Ideas will unfortunately totally depend on the situation, but maybe as the heroes try to leave, instead of killing them or simply letting them get away, have the BBEG say something like, "Capture one of them for questioning, but let the others go." Or, "Kill one as an example." Or maybe they simply take pot shots as the heroes leave, but not really try to stop them.</p><p></p><p>To be honest, my group suffers from the same lack of running away. One thing I want to ask you is whether the group allows their enemies to run away or, if like mine, they always hunt down every one? If the latter, then I would simply do the same. Basically, it's a childish "see how they like it." Of course, the better approach is to simply discuss it with the players first. Ask them if everyone could be a little more magnanimous about the whole affair. I think this is even discussed in a little more detail in one of the DMGs. It's along the lines of, if the heroes are always cutthroat then their reputation will get around and others will not feel disposed to letting them go.</p><p></p><p>Another idea for a disadvantage, btw, should they flee, is a possible loss in a quest reward (if you have them) or maybe a reduction. Perhaps, also a similar reduction in some parcel or other (though I wouldn't affect magic items), or maybe some minor penalty in the next fight, like a -2 on the first attack or maybe save ends signifying they've overcome their fear / reticence.</p><p></p><p>As you can tell, I'm very interested in this topic and would also appreciate more responses from others. It's also very close to a general topic. Can someone with search capabilities see if this was covered in a general topic without 4E specific rules?</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5042598, member: 31734"] Ideas will unfortunately totally depend on the situation, but maybe as the heroes try to leave, instead of killing them or simply letting them get away, have the BBEG say something like, "Capture one of them for questioning, but let the others go." Or, "Kill one as an example." Or maybe they simply take pot shots as the heroes leave, but not really try to stop them. To be honest, my group suffers from the same lack of running away. One thing I want to ask you is whether the group allows their enemies to run away or, if like mine, they always hunt down every one? If the latter, then I would simply do the same. Basically, it's a childish "see how they like it." Of course, the better approach is to simply discuss it with the players first. Ask them if everyone could be a little more magnanimous about the whole affair. I think this is even discussed in a little more detail in one of the DMGs. It's along the lines of, if the heroes are always cutthroat then their reputation will get around and others will not feel disposed to letting them go. Another idea for a disadvantage, btw, should they flee, is a possible loss in a quest reward (if you have them) or maybe a reduction. Perhaps, also a similar reduction in some parcel or other (though I wouldn't affect magic items), or maybe some minor penalty in the next fight, like a -2 on the first attack or maybe save ends signifying they've overcome their fear / reticence. As you can tell, I'm very interested in this topic and would also appreciate more responses from others. It's also very close to a general topic. Can someone with search capabilities see if this was covered in a general topic without 4E specific rules? [/QUOTE]
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