Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running away?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="On Puget Sound" data-source="post: 5323090" data-attributes="member: 68988"><p>The main question is, do you as the DM want them to get away easily?</p><p></p><p>If you do, then just let them go. The bad guys hurl taunts and insults, or if they are unintelligent creatures they squabble over the carcass of a fallen creature (monster or PC). Typically you would choose this if you realized the encounter was a bad one and wanted to bail out before the TPK. </p><p></p><p>If you don't, then there are several options:</p><p>Skill challenge: diplomacy to bribe your way free, nature to know the monster's favorite food and toss it some as a distraction, athletics/ acrobatics/ endurance to outrun or outmaneuver it, stealth to hide till it loses interest, streetwise to remember a shortcut through the sewers, arcana to improvise a distracting spell....</p><p></p><p>Running battle: Just stay in initiative order and continue turn by turn. If the characters want to run away they will have to spend move actions to increase the distance, then use ranged attacks and effects that slow the opposition until they can get far enough away so that the encounter is effectively over. Skills as mentioned in the skill challenge above might be used in a blended "fighting challenge", where each success adds squares of distance and each failure lets the monsters get closer.</p><p></p><p>Typically you'd choose not to make it easy because the alternative is more fun, or because the players made a bad choice (which is not the same as an unlucky guess or a few bad rolls) and you want that choice to have consequences.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5323090, member: 68988"] The main question is, do you as the DM want them to get away easily? If you do, then just let them go. The bad guys hurl taunts and insults, or if they are unintelligent creatures they squabble over the carcass of a fallen creature (monster or PC). Typically you would choose this if you realized the encounter was a bad one and wanted to bail out before the TPK. If you don't, then there are several options: Skill challenge: diplomacy to bribe your way free, nature to know the monster's favorite food and toss it some as a distraction, athletics/ acrobatics/ endurance to outrun or outmaneuver it, stealth to hide till it loses interest, streetwise to remember a shortcut through the sewers, arcana to improvise a distracting spell.... Running battle: Just stay in initiative order and continue turn by turn. If the characters want to run away they will have to spend move actions to increase the distance, then use ranged attacks and effects that slow the opposition until they can get far enough away so that the encounter is effectively over. Skills as mentioned in the skill challenge above might be used in a blended "fighting challenge", where each success adds squares of distance and each failure lets the monsters get closer. Typically you'd choose not to make it easy because the alternative is more fun, or because the players made a bad choice (which is not the same as an unlucky guess or a few bad rolls) and you want that choice to have consequences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running away?
Top