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<blockquote data-quote="Mengu" data-source="post: 5323137" data-attributes="member: 65726"><p>For level 1 characters who are new to the game, things can go bad very quickly, especially in the event of an ambush, even more so without a leader to bounce back from the ambush.</p><p></p><p>I'd suggest trying again with a new group, with someone playing a leader, at least until you get a bit more familiar with the rules. And between an ambush round, bad initiative, and some bad attack rolls from the PC's, an encounter can turn sour quickly. If you don't want a TPK, but see it coming, perhaps the ambushers might decide to subdue the PC's and interrogate them for information. This might give them a chance to escape later.</p><p></p><p>As for running away, typically it's just a matter of turning around and running away. If the enemies decide to give chase, you could turn it into a skill challenge. Or it's possible the enemies aren't doing too hot either, or they have a place to protect and they don't give chase.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5323137, member: 65726"] For level 1 characters who are new to the game, things can go bad very quickly, especially in the event of an ambush, even more so without a leader to bounce back from the ambush. I'd suggest trying again with a new group, with someone playing a leader, at least until you get a bit more familiar with the rules. And between an ambush round, bad initiative, and some bad attack rolls from the PC's, an encounter can turn sour quickly. If you don't want a TPK, but see it coming, perhaps the ambushers might decide to subdue the PC's and interrogate them for information. This might give them a chance to escape later. As for running away, typically it's just a matter of turning around and running away. If the enemies decide to give chase, you could turn it into a skill challenge. Or it's possible the enemies aren't doing too hot either, or they have a place to protect and they don't give chase. [/QUOTE]
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