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General Tabletop Discussion
*TTRPGs General
Running barbarian centered campaigns
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<blockquote data-quote="Animal" data-source="post: 6017961" data-attributes="member: 40328"><p>Doesn't sound like classical Greece to me.</p><p>That said, with barbarians i'd emphasize clan culture. Clan being not just an extended family, but a small independent nation in itself. Which means travellers are seldom welcome if they don't know local customs. People from different clans always in guarded relations with each other. People from different ethnic groups usually hostile to each other by default. Old grudges, superstitions, religious and cultural disagreements, weird traditions can spice up your game and add conflict.</p><p>No laws. Just a number of guidelines, probably coming from ancient sagas, morally charged myths and local traditions. Judgement relies solely on chieftain's/priest's/elders' interpretation of them. So knowledge (local, religion, history), bardic lore and social skills can be vital to avoid trouble.</p><p>Toss in some pan-cultural events. Like Olympic games, spring cattle raids, religious pilgrimage or clan vs. clan brawls. </p><p>Spread civilization spots across huge spans of wild and contested lands where everything is fair game and unprepared traveller has not much hope to survive.</p></blockquote><p></p>
[QUOTE="Animal, post: 6017961, member: 40328"] Doesn't sound like classical Greece to me. That said, with barbarians i'd emphasize clan culture. Clan being not just an extended family, but a small independent nation in itself. Which means travellers are seldom welcome if they don't know local customs. People from different clans always in guarded relations with each other. People from different ethnic groups usually hostile to each other by default. Old grudges, superstitions, religious and cultural disagreements, weird traditions can spice up your game and add conflict. No laws. Just a number of guidelines, probably coming from ancient sagas, morally charged myths and local traditions. Judgement relies solely on chieftain's/priest's/elders' interpretation of them. So knowledge (local, religion, history), bardic lore and social skills can be vital to avoid trouble. Toss in some pan-cultural events. Like Olympic games, spring cattle raids, religious pilgrimage or clan vs. clan brawls. Spread civilization spots across huge spans of wild and contested lands where everything is fair game and unprepared traveller has not much hope to survive. [/QUOTE]
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