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General Tabletop Discussion
*Dungeons & Dragons
Running Chases w/ Fixed Movement Speed
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<blockquote data-quote="Oofta" data-source="post: 7818432" data-attributes="member: 6801845"><p>The way I think of it is that the faster you move, the more potential obstacles you hit. Think of obstacles almost as minor traps, cover more distance and you'll have more things get in your way. In addition, the faster you're moving the less time you have to react to potential obstacles and complications.</p><p></p><p>But in a lot of cases the PCs may not even be moving their full potential distance. They need to stop for a moment, look around. Maybe they need to climb on top of a fountain to see over the crowd or stop at an intersection looking each way. Chase scenes are not foot races on an open track.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7818432, member: 6801845"] The way I think of it is that the faster you move, the more potential obstacles you hit. Think of obstacles almost as minor traps, cover more distance and you'll have more things get in your way. In addition, the faster you're moving the less time you have to react to potential obstacles and complications. But in a lot of cases the PCs may not even be moving their full potential distance. They need to stop for a moment, look around. Maybe they need to climb on top of a fountain to see over the crowd or stop at an intersection looking each way. Chase scenes are not foot races on an open track. [/QUOTE]
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Running Chases w/ Fixed Movement Speed
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