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Running combat in an online game
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<blockquote data-quote="Thanee" data-source="post: 1960543" data-attributes="member: 478"><p>I do all the dice rolls in combat, but I do that in the open (using the forum's built-in dice roller). This also improves the tension of combat, if the dice rolls are open (some of the modifiers are not open, of course, and secret dice rolls are still done in secrecy).</p><p> </p><p> Combat generally goes like this:</p><p> </p><p> There is an extra thread for players to post their actions at the start of each combat round (sometimes with conditions, if the situations asks for it). Prior to every round, I post a summary with the initiative, current status (wounds (no hps just a general descriptor, like lightly wounded, critically wounded), spell effects and such) and a link to the updated combat map.</p><p> </p><p> There is an extra thread for dice rolls, where I - after all actions are declared - make all the dice rolls for the combat in one go. Out of combat, players use the thread for any dice rolls they need to do for their characters, but in combat I do them all, since otherwise things slow down too much.</p><p> </p><p> Afterwards I post a single post for the combat round to the current IC thread, which is otherwise not used during combat, describing all the actions and reactions, adding in the bits the players provide me with as part of their action declaration (which is usually done in "IC style") and putting this all in context adding and changing bits where necessary.</p><p> </p><p> Players have full control over their characters. They also have enough means to cooperate, considering the already declared actions when they post their own. The only thing "amiss" is that they cannot roll their own dice... but in a PbP they cannot really do that, anyways.</p><p> </p><p> The only times where I take control of a PC is when I am asked to do so (if the player has not enough time to post quickly, usually within a day so combat goes fast), or when a declared action ceases to make sense at the time the PCs turn comes up and no useful alternative is given (often I just use delay then for the PC, or let them perform a completely obvious action).</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1960543, member: 478"] I do all the dice rolls in combat, but I do that in the open (using the forum's built-in dice roller). This also improves the tension of combat, if the dice rolls are open (some of the modifiers are not open, of course, and secret dice rolls are still done in secrecy). Combat generally goes like this: There is an extra thread for players to post their actions at the start of each combat round (sometimes with conditions, if the situations asks for it). Prior to every round, I post a summary with the initiative, current status (wounds (no hps just a general descriptor, like lightly wounded, critically wounded), spell effects and such) and a link to the updated combat map. There is an extra thread for dice rolls, where I - after all actions are declared - make all the dice rolls for the combat in one go. Out of combat, players use the thread for any dice rolls they need to do for their characters, but in combat I do them all, since otherwise things slow down too much. Afterwards I post a single post for the combat round to the current IC thread, which is otherwise not used during combat, describing all the actions and reactions, adding in the bits the players provide me with as part of their action declaration (which is usually done in "IC style") and putting this all in context adding and changing bits where necessary. Players have full control over their characters. They also have enough means to cooperate, considering the already declared actions when they post their own. The only thing "amiss" is that they cannot roll their own dice... but in a PbP they cannot really do that, anyways. The only times where I take control of a PC is when I am asked to do so (if the player has not enough time to post quickly, usually within a day so combat goes fast), or when a declared action ceases to make sense at the time the PCs turn comes up and no useful alternative is given (often I just use delay then for the PC, or let them perform a completely obvious action). Bye Thanee [/QUOTE]
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