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General Tabletop Discussion
*Pathfinder & Starfinder
Running Combat Using Skill Challenges?
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<blockquote data-quote="takasi" data-source="post: 4664801" data-attributes="member: 20194"><p>Another thought is to modify player options based on role.</p><p></p><p>1.) Leader. This role is distinct because they can remove failures.</p><p>2.) Defender. This role is distinct because it has more healing surges.</p><p>3.) Striker. This role could be more distinct with a +2 bonus on attack skill checks from its extra damage ability (curse/quarry/etc).</p><p>4.) Controller. This role could be more distinct if it can try multiple successes (up to 3) with a -5 penalty for each additional attempt. Any failure results in the loss of a healing surge, but the character can only lose one healing surge per turn.</p><p></p><p>The DM is also entitled to throw in additional modifiers as the combat is described. A failure can trigger any type of action by an NPC. For example, let's say the wizard failed its arcana check. The DM could describe the spell (the player announced it was a magic missile) as hitting a cauldron. A nearby orc might see this and be inspired to tip it over, and with a random roll the DM could pick someone to give an acrobatics check. If the player fails, he takes a -5 penalty to its next skill check.</p></blockquote><p></p>
[QUOTE="takasi, post: 4664801, member: 20194"] Another thought is to modify player options based on role. 1.) Leader. This role is distinct because they can remove failures. 2.) Defender. This role is distinct because it has more healing surges. 3.) Striker. This role could be more distinct with a +2 bonus on attack skill checks from its extra damage ability (curse/quarry/etc). 4.) Controller. This role could be more distinct if it can try multiple successes (up to 3) with a -5 penalty for each additional attempt. Any failure results in the loss of a healing surge, but the character can only lose one healing surge per turn. The DM is also entitled to throw in additional modifiers as the combat is described. A failure can trigger any type of action by an NPC. For example, let's say the wizard failed its arcana check. The DM could describe the spell (the player announced it was a magic missile) as hitting a cauldron. A nearby orc might see this and be inspired to tip it over, and with a random roll the DM could pick someone to give an acrobatics check. If the player fails, he takes a -5 penalty to its next skill check. [/QUOTE]
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Running Combat Using Skill Challenges?
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