Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4670666" data-attributes="member: 99"><p>The Skill Challenge is over at this point. The party wanted to find a way through the mines and "up". Even though they are not all the way at the surface they have certainly gone up and there looks to be only one direction to proceed at this point. So mission accomplished.</p><p></p><p></p><p></p><p>Yes. There were several other Dungeoneering rolls and also an Athletics roll by Eshik the Ranger who was climbing up to the top of the passageway to look for vents or fissures that might lead to the surface. He didn't find any but he did detect a very faint breeze heading in one direction which they interpreted to mean that there must be an exit that way.</p><p></p><p></p><p></p><p>Yes I did. I don't perceive any real difference in how they act when I tell them there is a skill challenge. But I have helped them understand that it's just a slightly more formalized method of task resolution than we're used to. </p><p>My view of what skill challenges are really good at is the players identifying a desired outcome and, by virtue of their successes or failures, allowing me to provide some exposition between each roll that gets them closer to or further from the desired outcome. This is instead of narrating each and every step of the process.</p><p></p><p>These mines are a good example. This is a fairly huge complex of mines that were dug over the course of hundreds of years. One way of resolving how they might get "up and out" would be to describe (or, God forbid, draw) the pathway the PC's are taking. Each time they got to an intersection I could have them make a skill check of some sort to try and determine the best way to go to get out. The problem of course is that this isn't very interesting all by itself and it would take a lot of time. So by using the abstraction of the skill challenge I'm able to break this off into specific chunks. In this case the chunks went (more or less) like this:</p><p></p><p>Dungeoneering Check - Failed - Dead End + Combat Encounter (with no treasure!)</p><p>Religion Check - Success - Found ancient carvings containing a religious reference</p><p>Dungeoneering Check - Success - Proceed further along the right track</p><p>Athletics Check - Success - Pointed in the right direction again + Combat Encounter</p><p>Dungeoneering Check - Success - Proceed further along the right track and arrive in elevator room</p><p></p><p>Hopefully that makes sense.</p><p></p><p></p><p></p><p>I would encourage you to look for ways to incorporate skill checks (if not skill challenges) into your combats because I think it breaks up some of the "business as usual" tactics. I've had two fights now where some sort of skill roll or attribute check was necessary in the course of the fight and it made those fights much more interesting.</p></blockquote><p></p>
[QUOTE="Rel, post: 4670666, member: 99"] The Skill Challenge is over at this point. The party wanted to find a way through the mines and "up". Even though they are not all the way at the surface they have certainly gone up and there looks to be only one direction to proceed at this point. So mission accomplished. Yes. There were several other Dungeoneering rolls and also an Athletics roll by Eshik the Ranger who was climbing up to the top of the passageway to look for vents or fissures that might lead to the surface. He didn't find any but he did detect a very faint breeze heading in one direction which they interpreted to mean that there must be an exit that way. Yes I did. I don't perceive any real difference in how they act when I tell them there is a skill challenge. But I have helped them understand that it's just a slightly more formalized method of task resolution than we're used to. My view of what skill challenges are really good at is the players identifying a desired outcome and, by virtue of their successes or failures, allowing me to provide some exposition between each roll that gets them closer to or further from the desired outcome. This is instead of narrating each and every step of the process. These mines are a good example. This is a fairly huge complex of mines that were dug over the course of hundreds of years. One way of resolving how they might get "up and out" would be to describe (or, God forbid, draw) the pathway the PC's are taking. Each time they got to an intersection I could have them make a skill check of some sort to try and determine the best way to go to get out. The problem of course is that this isn't very interesting all by itself and it would take a lot of time. So by using the abstraction of the skill challenge I'm able to break this off into specific chunks. In this case the chunks went (more or less) like this: Dungeoneering Check - Failed - Dead End + Combat Encounter (with no treasure!) Religion Check - Success - Found ancient carvings containing a religious reference Dungeoneering Check - Success - Proceed further along the right track Athletics Check - Success - Pointed in the right direction again + Combat Encounter Dungeoneering Check - Success - Proceed further along the right track and arrive in elevator room Hopefully that makes sense. I would encourage you to look for ways to incorporate skill checks (if not skill challenges) into your combats because I think it breaks up some of the "business as usual" tactics. I've had two fights now where some sort of skill roll or attribute check was necessary in the course of the fight and it made those fights much more interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
Top