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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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<blockquote data-quote="Rel" data-source="post: 4782551" data-attributes="member: 99"><p>So some commentary on mechanics from the session above...</p><p></p><p>This was the first time I had used a trap in 4e and I had a lot of fun with it. The "damage + push" effect was kinda neat and I liked the creative solution by Eshik. I think it also bred a sort of determination by the players that "if this trap is trying to keep us out of that chamber up ahead then we definitely need to get in there!" As it turned out there was nothing critical in that area.</p><p></p><p>There WAS a Gelatinous Cube however! Such a fun monster. So silly and yet so dangerous. At one point they were considering trying to push it into the trap to see if it would set it off, which might have been fun. But it sucking in a party member or two each round for 10 points of ongoing Acid damage kept things plenty exciting regardless.</p><p></p><p>Here we saw evidence that the group ahead of them had successfully gotten past the doors blocking their passage further into the fortress. This was the effective "penalty" (complication might be a better word) for failures in the earlier aspects of the skill challenge that had them travelling across Hluroth.</p><p></p><p>The battle with the Ettercaps was interesting in that it kind of ended up as a battle on two fronts with different PC's getting locked down by web immobilization each round. It split the party as they struggled their way towards the enemy. But I think it ended up hurting the Ettercaps more than the PC's though (although one did land a NASTY crit with a battleaxe on Eshik).</p><p></p><p>I'll be writing one more update to get us caught up with the present.</p></blockquote><p></p>
[QUOTE="Rel, post: 4782551, member: 99"] So some commentary on mechanics from the session above... This was the first time I had used a trap in 4e and I had a lot of fun with it. The "damage + push" effect was kinda neat and I liked the creative solution by Eshik. I think it also bred a sort of determination by the players that "if this trap is trying to keep us out of that chamber up ahead then we definitely need to get in there!" As it turned out there was nothing critical in that area. There WAS a Gelatinous Cube however! Such a fun monster. So silly and yet so dangerous. At one point they were considering trying to push it into the trap to see if it would set it off, which might have been fun. But it sucking in a party member or two each round for 10 points of ongoing Acid damage kept things plenty exciting regardless. Here we saw evidence that the group ahead of them had successfully gotten past the doors blocking their passage further into the fortress. This was the effective "penalty" (complication might be a better word) for failures in the earlier aspects of the skill challenge that had them travelling across Hluroth. The battle with the Ettercaps was interesting in that it kind of ended up as a battle on two fronts with different PC's getting locked down by web immobilization each round. It split the party as they struggled their way towards the enemy. But I think it ended up hurting the Ettercaps more than the PC's though (although one did land a NASTY crit with a battleaxe on Eshik). I'll be writing one more update to get us caught up with the present. [/QUOTE]
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Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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