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D&D Older Editions, OSR, & D&D Variants
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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<blockquote data-quote="Rel" data-source="post: 4822476" data-attributes="member: 99"><p>After some consideration and a single session of playtesting I determined that Action Point + Daily was way too expensive if I wanted the stunts to see much use. I think this was mentioned further down that thread but I should go edit the OP.</p><p></p><p>My version of milestones haven't really been called that through most of the campaign. The awarding of additional action points is done mostly for quest completion. I try and come up with (and encourage the players to come up with) new "quests" or "goals" all the time and it seems to work pretty well. On average they hit one per session I'd say. Sometimes I have some sort of pivotal thing crop up in a fight, the resolution of which gets everybody an action point. </p><p></p><p>One thing I've modified a bit since we're doing things this way is what happens to Action Points after an Extended Rest. They are supposed to reset to 1. But I've discovered that they frequently have a big, important battle that they have worked toward (and which resolves a quest) right before they take an Extended Rest. So the Action Point for the quest would be effectively lost.</p><p></p><p>In cases like that they sometimes use the extra AP's to get rid of Wounds suffered in such battles. But if not then I will let them retain the bonus AP into the next adventuring day. It doesn't appear to imbalance anything.</p></blockquote><p></p>
[QUOTE="Rel, post: 4822476, member: 99"] After some consideration and a single session of playtesting I determined that Action Point + Daily was way too expensive if I wanted the stunts to see much use. I think this was mentioned further down that thread but I should go edit the OP. My version of milestones haven't really been called that through most of the campaign. The awarding of additional action points is done mostly for quest completion. I try and come up with (and encourage the players to come up with) new "quests" or "goals" all the time and it seems to work pretty well. On average they hit one per session I'd say. Sometimes I have some sort of pivotal thing crop up in a fight, the resolution of which gets everybody an action point. One thing I've modified a bit since we're doing things this way is what happens to Action Points after an Extended Rest. They are supposed to reset to 1. But I've discovered that they frequently have a big, important battle that they have worked toward (and which resolves a quest) right before they take an Extended Rest. So the Action Point for the quest would be effectively lost. In cases like that they sometimes use the extra AP's to get rid of Wounds suffered in such battles. But if not then I will let them retain the bonus AP into the next adventuring day. It doesn't appear to imbalance anything. [/QUOTE]
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Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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