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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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<blockquote data-quote="Rel" data-source="post: 5179720" data-attributes="member: 99"><p>Keeping a list would be a good idea but I'm generally not that well organized.</p><p></p><p>For this campaign it seemed relatively easy though. I think it was due to the physical design of the campaign world as well as how my brain "chunks" information. Because each plateau is a distinct entity it was relatively easy for me to associate the various plot hooks with that place.</p><p></p><p>One other thing that helped was my Monster Notebook. This is a holdover from the days when I used to write down all the stats for my 3.x monsters on a notecard to use as an initiative card. With 4e I just cut and pasted stats from the Compendium into Word and printed out the pages, hole punched them and stuck them in a notebook. This helped me greatly in a couple of ways.</p><p></p><p>First, I'd sometimes (more rarely than I should have) make notes in the margins of the pages about what happened in an encounter that might lead to further consequences. So by flipping back through this notebook I could recall the combat encounters from earlier in the campaign. This notebook has been an invaluable resource in writing these installments of the game WAY after they happened.</p><p></p><p>Also during actual play, if I found that I suddenly needed a combat encounter that I hadn't prepared for, I could just flip through the last few pages of the book and grab the stats for a monster I knew was in the area and throw that at them. Or, if I wanted it to be something different, then I could flip to something that fit my needs better further back in the book, add some arbitrary numbers to the stats to bring it in line with their current level, and keep rolling without having to flip much through the Monster Manual.</p></blockquote><p></p>
[QUOTE="Rel, post: 5179720, member: 99"] Keeping a list would be a good idea but I'm generally not that well organized. For this campaign it seemed relatively easy though. I think it was due to the physical design of the campaign world as well as how my brain "chunks" information. Because each plateau is a distinct entity it was relatively easy for me to associate the various plot hooks with that place. One other thing that helped was my Monster Notebook. This is a holdover from the days when I used to write down all the stats for my 3.x monsters on a notecard to use as an initiative card. With 4e I just cut and pasted stats from the Compendium into Word and printed out the pages, hole punched them and stuck them in a notebook. This helped me greatly in a couple of ways. First, I'd sometimes (more rarely than I should have) make notes in the margins of the pages about what happened in an encounter that might lead to further consequences. So by flipping back through this notebook I could recall the combat encounters from earlier in the campaign. This notebook has been an invaluable resource in writing these installments of the game WAY after they happened. Also during actual play, if I found that I suddenly needed a combat encounter that I hadn't prepared for, I could just flip through the last few pages of the book and grab the stats for a monster I knew was in the area and throw that at them. Or, if I wanted it to be something different, then I could flip to something that fit my needs better further back in the book, add some arbitrary numbers to the stats to bring it in line with their current level, and keep rolling without having to flip much through the Monster Manual. [/QUOTE]
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Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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