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<blockquote data-quote="Tom Cashel" data-source="post: 820712" data-attributes="member: 321"><p>We played the second session yesterday! Carnage, death, and the grinding of meat!</p><p></p><p>We began just as they were squeezing Zaggoplixxinnil the Roper for info...one character activated the <em>true seeing</em> power of his ring and strode over to look through the illusory wall...</p><p></p><p>Both bebiliths came scurrying out, and the (CE) roper immediately betrayed his "excellent new friends" by trying to eat them before the bebiliths could do so. It was not a pretty scene: Vaer (rgr/rog/clr) got sliced to ribbons almost immediately. Dalabrac (rog/shadowdancer) tried to fly up toward the ceiling, not realizing that the bebiliths could reach him...slice, slice, thud. The pseudodragon companion of the druid also bit the dust.</p><p></p><p>The party Illusionist used a quick <em>mass suggestion</em> to urge the bebiliths that "Your home is being destroyed! You should go there and insure its safety!" Since he has a permanent <em>tongues</em>, they understood and retreated. Zaggo the roper met his end.</p><p></p><p>But then the Bebiliths came surging out of their cavern again (since it <em>was</em> their home), and only the quick casting of a <em>wall of good</em> by the party cleric of Torm saved the rest of them from destruction.</p><p></p><p>They teleported to Waterdeep, got healed and restored, and met up with a few old associates (back-up PCs) who agreed to go with them to the Dagger Hills. When they reached the bebiliths, they threw up a wall of stone to block off the entire spider-kisser lair, and simply bypassed it. Wise move, I thought.</p><p></p><p>This time they used <em>arcane eye</em> to scout ahead, and the first drow watchpost was annihilated by a combo of <em>silence</em> on the hole (descending toward Szith Morcane) and an <em>acid fog</em> on the sentries. One of them expired, while the other got out with 3 hp remaining and fled down to warn the other drow of attack.</p><p></p><p>But the group pressed on, descending into the top of Szith Morcane. That's when things got even uglier. One of the backup PCs has a few levels of Iaijatsu Master (from OA), so he jumped down the shaft and took out the quth-maren in two rounds. But the spellguard downed a haste potion and started in with the <em>lightning bolts</em>...two bolts later one of the backup PCs (a Diviner) was utterly dead. The sentries fled, and the spellguard got a dagger in his throat as he tried to climb down into the chasm.</p><p></p><p>The dead drow plunged into the thick webbing and got stuck...bringing the gargantuan spider out at max speed to consume the hapless drow. As they looked upon the massive spider in awe, we finished for the day.</p><p></p><p>I think that this module is a meatgrinder for parties who insist on charging into every room they find. When my PCs took the time to scout, and came up with a good spell combo, they were able to eliminate foes without putting themselves in harm's way.</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 820712, member: 321"] We played the second session yesterday! Carnage, death, and the grinding of meat! We began just as they were squeezing Zaggoplixxinnil the Roper for info...one character activated the [i]true seeing[/i] power of his ring and strode over to look through the illusory wall... Both bebiliths came scurrying out, and the (CE) roper immediately betrayed his "excellent new friends" by trying to eat them before the bebiliths could do so. It was not a pretty scene: Vaer (rgr/rog/clr) got sliced to ribbons almost immediately. Dalabrac (rog/shadowdancer) tried to fly up toward the ceiling, not realizing that the bebiliths could reach him...slice, slice, thud. The pseudodragon companion of the druid also bit the dust. The party Illusionist used a quick [i]mass suggestion[/i] to urge the bebiliths that "Your home is being destroyed! You should go there and insure its safety!" Since he has a permanent [i]tongues[/i], they understood and retreated. Zaggo the roper met his end. But then the Bebiliths came surging out of their cavern again (since it [i]was[/i] their home), and only the quick casting of a [i]wall of good[/i] by the party cleric of Torm saved the rest of them from destruction. They teleported to Waterdeep, got healed and restored, and met up with a few old associates (back-up PCs) who agreed to go with them to the Dagger Hills. When they reached the bebiliths, they threw up a wall of stone to block off the entire spider-kisser lair, and simply bypassed it. Wise move, I thought. This time they used [i]arcane eye[/i] to scout ahead, and the first drow watchpost was annihilated by a combo of [i]silence[/i] on the hole (descending toward Szith Morcane) and an [i]acid fog[/i] on the sentries. One of them expired, while the other got out with 3 hp remaining and fled down to warn the other drow of attack. But the group pressed on, descending into the top of Szith Morcane. That's when things got even uglier. One of the backup PCs has a few levels of Iaijatsu Master (from OA), so he jumped down the shaft and took out the quth-maren in two rounds. But the spellguard downed a haste potion and started in with the [i]lightning bolts[/i]...two bolts later one of the backup PCs (a Diviner) was utterly dead. The sentries fled, and the spellguard got a dagger in his throat as he tried to climb down into the chasm. The dead drow plunged into the thick webbing and got stuck...bringing the gargantuan spider out at max speed to consume the hapless drow. As they looked upon the massive spider in awe, we finished for the day. I think that this module is a meatgrinder for parties who insist on charging into every room they find. When my PCs took the time to scout, and came up with a good spell combo, they were able to eliminate foes without putting themselves in harm's way. [/QUOTE]
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