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<blockquote data-quote="mmu1" data-source="post: 822669" data-attributes="member: 319"><p>My party's encounter with the drow in the chasm worked out a little differently, in part due to changes I've made to sections of the Dordrien level.</p><p></p><p>Basically, instead of having the dirders sealed off in their little cave, I added a large section of interconnected caves between the crypts and the first Drow outpost, and let the driders loose in there - I didn't like the fact that the Drow city was a 5 minute walk from the surface. In one of the caverns, I included a fairly well-hidden passage that led to the chasm (emptying close to the cavern with the Fang of Lolth, but on the opposite side of the chasm) allowing a party not hell-bent on fighting everything an alternate way into the city. </p><p></p><p>Through a stroke of luck, they did find the opening, followed it, noticed the Fang's cave, used stone shape to make a bridge connecting the two openings, avoiding having to fly inside the chasm... And completely blew the encounter with the Fang - in part due to a bad Diplomacy roll, but also in large measure due to not-so-hot role-playing. The Fang proceded to badly maul one of the characters, got hurt in return, and ran way.</p><p></p><p>They went outside to the bridge they created, and took a look around - and were able to see only some of the peripheral strands of the giant spiderweb. They deliberated for a while, didn't feel like climbing down to see what lived in the center of the web... So, figuring this was the home of some guardian spiders that could just be fireballed into submission from a distance (divination would have probably been a good idea, but to be honest, I hadn't thought about it much either, or I'd have had an NPC they had with them drop a hint or two), and not realizing that this was the fraeakin' <em>Drow city</em>, the party Sorcerer fired several flaming quarrels from his crossbow down into the web, to see what they could flush out... </p><p>Predictably enough, this alerted the Drow in the guardpost, who yelled a warning down to the barracks, putting the place on alert, to which the party sorcerer responded with a Fireball. After that, they just sort of stood around for a few rounds, waiting to see if any drow would commit suicide by trying to climb the walls up to them, and were brought back to reality when the Sorcerer got hit by a Lightningbolt that came out of thin air, followed by a couple more - the guardpost Spellguard (I tinkered a lot with the spellbooks for the various Drow casters, in part to make sure some of them actually used half-decent spells suited for the environment, in part for variety.) used those several rounds of inactivity to use Fly and Improved Invisibility, pop the potion of Haste, and came up to investigate, mauling the party (who had NO See-Invisiblity type spells prepared)... So, seeing they wouldn't be able to accomplish much, they retreated to the surface, and decided to rest in one of the mausoleums.</p><p></p><p>In the night, low on HP and spells, they got jumped by the Drow raiding party (two Quth-Maren, Arcane Guard, Cleric, and 10 warriors), and were nearly TPKed - two characters were burned to a crisp, the rest ran away.</p></blockquote><p></p>
[QUOTE="mmu1, post: 822669, member: 319"] My party's encounter with the drow in the chasm worked out a little differently, in part due to changes I've made to sections of the Dordrien level. Basically, instead of having the dirders sealed off in their little cave, I added a large section of interconnected caves between the crypts and the first Drow outpost, and let the driders loose in there - I didn't like the fact that the Drow city was a 5 minute walk from the surface. In one of the caverns, I included a fairly well-hidden passage that led to the chasm (emptying close to the cavern with the Fang of Lolth, but on the opposite side of the chasm) allowing a party not hell-bent on fighting everything an alternate way into the city. Through a stroke of luck, they did find the opening, followed it, noticed the Fang's cave, used stone shape to make a bridge connecting the two openings, avoiding having to fly inside the chasm... And completely blew the encounter with the Fang - in part due to a bad Diplomacy roll, but also in large measure due to not-so-hot role-playing. The Fang proceded to badly maul one of the characters, got hurt in return, and ran way. They went outside to the bridge they created, and took a look around - and were able to see only some of the peripheral strands of the giant spiderweb. They deliberated for a while, didn't feel like climbing down to see what lived in the center of the web... So, figuring this was the home of some guardian spiders that could just be fireballed into submission from a distance (divination would have probably been a good idea, but to be honest, I hadn't thought about it much either, or I'd have had an NPC they had with them drop a hint or two), and not realizing that this was the fraeakin' [i]Drow city[/i], the party Sorcerer fired several flaming quarrels from his crossbow down into the web, to see what they could flush out... Predictably enough, this alerted the Drow in the guardpost, who yelled a warning down to the barracks, putting the place on alert, to which the party sorcerer responded with a Fireball. After that, they just sort of stood around for a few rounds, waiting to see if any drow would commit suicide by trying to climb the walls up to them, and were brought back to reality when the Sorcerer got hit by a Lightningbolt that came out of thin air, followed by a couple more - the guardpost Spellguard (I tinkered a lot with the spellbooks for the various Drow casters, in part to make sure some of them actually used half-decent spells suited for the environment, in part for variety.) used those several rounds of inactivity to use Fly and Improved Invisibility, pop the potion of Haste, and came up to investigate, mauling the party (who had NO See-Invisiblity type spells prepared)... So, seeing they wouldn't be able to accomplish much, they retreated to the surface, and decided to rest in one of the mausoleums. In the night, low on HP and spells, they got jumped by the Drow raiding party (two Quth-Maren, Arcane Guard, Cleric, and 10 warriors), and were nearly TPKed - two characters were burned to a crisp, the rest ran away. [/QUOTE]
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