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Running D&D 5e for Levels 10+
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<blockquote data-quote="Stalker0" data-source="post: 7283693" data-attributes="member: 5889"><p>The key thing to remember is....don't hold back. At these levels characters in 5e are VERY VERY durable. They can take a pounding and keep on coming back.</p><p></p><p>Your party seems pretty well rounded, so they can take anything you throw at them. That said, they will have weaknesses. Feel free to exploit them, they won't hesitate to do the same to your monsters.</p><p></p><p>As Cooperjer said, maintaining a number of encounters will help drain this party....as they are very long rest focused. If you want to go with fewer encounters, then feel free to crank up the difficulty. Honestly deadly encounters should be fine for this party if they decide to cut loose with their long rest abilities, so again don't hold back. CR + 5 monsters are just fine to throw their way.</p><p></p><p></p><p>I still remember a fight I did with my 10th level group. It was an ambush in which the party was hit with 3 fireballs, a darkness spell, and an evards as the opening salvo. I was really nervous that I would force a TPK with such a crazy start. In the end....none of my party even went down. Your players can take it, so enjoy not having to worry about it, and cut loose with what makes sense for your game.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7283693, member: 5889"] The key thing to remember is....don't hold back. At these levels characters in 5e are VERY VERY durable. They can take a pounding and keep on coming back. Your party seems pretty well rounded, so they can take anything you throw at them. That said, they will have weaknesses. Feel free to exploit them, they won't hesitate to do the same to your monsters. As Cooperjer said, maintaining a number of encounters will help drain this party....as they are very long rest focused. If you want to go with fewer encounters, then feel free to crank up the difficulty. Honestly deadly encounters should be fine for this party if they decide to cut loose with their long rest abilities, so again don't hold back. CR + 5 monsters are just fine to throw their way. I still remember a fight I did with my 10th level group. It was an ambush in which the party was hit with 3 fireballs, a darkness spell, and an evards as the opening salvo. I was really nervous that I would force a TPK with such a crazy start. In the end....none of my party even went down. Your players can take it, so enjoy not having to worry about it, and cut loose with what makes sense for your game. [/QUOTE]
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